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Red gravel material 04
PRO
7 $
Royalty free
Plataforma:3dsMax 2019 + fbx
Renderizado:
V-Ray
Corona
Tamaño:
70 MBNEW
Polígonos:8.1K
Colores:
Longitud:300 cm
Ancho:300 cm
Altura:7 cm
Estilo:Ethnic
Materiales: Stone, Organics
Publicado el 2 septiembre 2024
video preview: https://youtu.be/Xfe9e3jz8qY 
Seamless 8K red gravel material. Rocks with clay. Small longitudinal traces of wheels. The material was created by photogrammetry.
Suitable for long and close shots.
Actual size ~3x3 meters.

Highly detailed PBR material with seamless textures
8192x8192pxJPEG Diffuse (Albedo); 4096x4096px: Roughness, Specular, Normals, Displacement (PNG 16-bit, EXR), AmbientOcclusion (not connected)
The .max file contains a configured Vray (Corona) material on a 9x9m wavy surface with a displacement height of ~6 centimeters.
faces: 8192
system units of measurement: centimeters

*vray 6, corona 7 or later.
*When importing from FBX, make sure input gamma = 1 for all textures except Diffuse color.
*To maintain correct dimensions when importing from FBX for MAX 2016 and below, import FBX via File/Import menu
*EXR 32-bit displacement map for more precise detail.
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Red gravel material 04

PRO
7 $
Royalty free
21
21
21
Plataforma:3dsMax 2019 + fbx
Renderizado:
V-Ray
Corona
Tamaño:
70 MBNEW
Polígonos:8.1K
Colores:
Longitud:300 cm
Ancho:300 cm
Altura:7 cm
Estilo:Ethnic
Materiales: Stone, Organics
Publicado el 2 septiembre 2024
video preview: https://youtu.be/Xfe9e3jz8qY 
Seamless 8K red gravel material. Rocks with clay. Small longitudinal traces of wheels. The material was created by photogrammetry.
Suitable for long and close shots.
Actual size ~3x3 meters.

Highly detailed PBR material with seamless textures
8192x8192pxJPEG Diffuse (Albedo); 4096x4096px: Roughness, Specular, Normals, Displacement (PNG 16-bit, EXR), AmbientOcclusion (not connected)
The .max file contains a configured Vray (Corona) material on a 9x9m wavy surface with a displacement height of ~6 centimeters.
faces: 8192
system units of measurement: centimeters

*vray 6, corona 7 or later.
*When importing from FBX, make sure input gamma = 1 for all textures except Diffuse color.
*To maintain correct dimensions when importing from FBX for MAX 2016 and below, import FBX via File/Import menu
*EXR 32-bit displacement map for more precise detail.