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Pellet material
PRO
7 $
Royalty free
| Plataforma: | 3dsMax 2013 + fbx |
| Renderizado: | |
| Tamaño: | 11 MBNEW |
| Colores: | |
| Estilo: | Modern |
| Materiales: | Wood |
Publicado el 9 mayo 2022
video preview: https://youtu.be/eQ2ncVco2Lc
Seamless 2K PBR wood pellet material with diffuse, normals, specular/glossiness 8-bit JPEG 2048x2048px maps. Displacement map in EXR 32-bit format.
In the scene, the sample application is an uneven plane with a Vray/Corona material set up with a UV tile size of 50x50cm.
Texture seamlessness allows you to fill the surface of any area (I recommend using it in conjunction with the Noise geometry modifier)
Displacement height ~1cm.
The system units are centimeters. All objects and textures are named.
*when importing from FBX it is necessary to set 'input gamma' = 1 to normal bump
*for better display of details we recommend Displacement Edge Length = 2px
Seamless 2K PBR wood pellet material with diffuse, normals, specular/glossiness 8-bit JPEG 2048x2048px maps. Displacement map in EXR 32-bit format.
In the scene, the sample application is an uneven plane with a Vray/Corona material set up with a UV tile size of 50x50cm.
Texture seamlessness allows you to fill the surface of any area (I recommend using it in conjunction with the Noise geometry modifier)
Displacement height ~1cm.
The system units are centimeters. All objects and textures are named.
*when importing from FBX it is necessary to set 'input gamma' = 1 to normal bump
*for better display of details we recommend Displacement Edge Length = 2px
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Pellet material
PRO
7 $
Royalty free
7
| Plataforma: | 3dsMax 2013 + fbx |
| Renderizado: | |
| Tamaño: | 11 MBNEW |
| Colores: | |
| Estilo: | Modern |
| Materiales: | Wood |
Publicado el 9 mayo 2022
video preview: https://youtu.be/eQ2ncVco2Lc
Seamless 2K PBR wood pellet material with diffuse, normals, specular/glossiness 8-bit JPEG 2048x2048px maps. Displacement map in EXR 32-bit format.
In the scene, the sample application is an uneven plane with a Vray/Corona material set up with a UV tile size of 50x50cm.
Texture seamlessness allows you to fill the surface of any area (I recommend using it in conjunction with the Noise geometry modifier)
Displacement height ~1cm.
The system units are centimeters. All objects and textures are named.
*when importing from FBX it is necessary to set 'input gamma' = 1 to normal bump
*for better display of details we recommend Displacement Edge Length = 2px
Seamless 2K PBR wood pellet material with diffuse, normals, specular/glossiness 8-bit JPEG 2048x2048px maps. Displacement map in EXR 32-bit format.
In the scene, the sample application is an uneven plane with a Vray/Corona material set up with a UV tile size of 50x50cm.
Texture seamlessness allows you to fill the surface of any area (I recommend using it in conjunction with the Noise geometry modifier)
Displacement height ~1cm.
The system units are centimeters. All objects and textures are named.
*when importing from FBX it is necessary to set 'input gamma' = 1 to normal bump
*for better display of details we recommend Displacement Edge Length = 2px
¿Estás seguro de que deseas eliminar permanentemente el modelo?