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Stitch material
PRO
7 $
Royalty free
| Plataforma: | 3dsMax 2014 + obj |
| Renderizado: | |
| Tamaño: | 8 MBNEW |
| Colores: | |
| Estilo: | Modern |
| Materiales: | Fabric, Leather |
| Forma: |
Publicado el 28 julio 2022
Textures for creating double and single stitches.
-------------
- skin color and stitch color can be easily changed with one card respectively
- note that for the textures to work correctly, it is necessary to make a separate vertical scan on the 2nd UV channel for the places where the line will go (I will write a lesson a little later).
- if the line is small or far angles - it is better to disable Displacement, leaving only the normal map to work, while on the fabric / skin itself, applying the normal map simultaneously with the line is unlikely to work correctly.
-------------
Archived 2014 MAX (Corona 5.2 + VRay 3.5) + MAT + OBJ + MTL
8.34 MB of textures (for 1K stitching and 4K for skin textures).
-------------
- skin color and stitch color can be easily changed with one card respectively
- note that for the textures to work correctly, it is necessary to make a separate vertical scan on the 2nd UV channel for the places where the line will go (I will write a lesson a little later).
- if the line is small or far angles - it is better to disable Displacement, leaving only the normal map to work, while on the fabric / skin itself, applying the normal map simultaneously with the line is unlikely to work correctly.
-------------
Archived 2014 MAX (Corona 5.2 + VRay 3.5) + MAT + OBJ + MTL
8.34 MB of textures (for 1K stitching and 4K for skin textures).
0 comentarios
Stitch material
PRO
7 $
Royalty free
144
| Plataforma: | 3dsMax 2014 + obj |
| Renderizado: | |
| Tamaño: | 8 MBNEW |
| Colores: | |
| Estilo: | Modern |
| Materiales: | Fabric, Leather |
| Forma: |
Publicado el 28 julio 2022
Textures for creating double and single stitches.
-------------
- skin color and stitch color can be easily changed with one card respectively
- note that for the textures to work correctly, it is necessary to make a separate vertical scan on the 2nd UV channel for the places where the line will go (I will write a lesson a little later).
- if the line is small or far angles - it is better to disable Displacement, leaving only the normal map to work, while on the fabric / skin itself, applying the normal map simultaneously with the line is unlikely to work correctly.
-------------
Archived 2014 MAX (Corona 5.2 + VRay 3.5) + MAT + OBJ + MTL
8.34 MB of textures (for 1K stitching and 4K for skin textures).
-------------
- skin color and stitch color can be easily changed with one card respectively
- note that for the textures to work correctly, it is necessary to make a separate vertical scan on the 2nd UV channel for the places where the line will go (I will write a lesson a little later).
- if the line is small or far angles - it is better to disable Displacement, leaving only the normal map to work, while on the fabric / skin itself, applying the normal map simultaneously with the line is unlikely to work correctly.
-------------
Archived 2014 MAX (Corona 5.2 + VRay 3.5) + MAT + OBJ + MTL
8.34 MB of textures (for 1K stitching and 4K for skin textures).
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