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Material of paving slab 01
PRO
7 $
Royalty free
| Plataforma: | Material |
| Renderizado: | |
| Tamaño: | 27 MBNEW |
| Colores: | |
| Estilo: | Ethnic |
| Materiales: | Stone |
Publicado el 9 mayo 2018
MAX 2013
Rectangular sidewalk tiles with deep seams and characteristic traces from the leveling cutter.
The actual size is 3.5x3.5 meters.
Highly detailed seamless textures:
Diffuse, Specular, Normal:: 4096x4096px
Displacement (EXR 32-bit): 2048 * 2048px
The .max file contains the Vray-configured material and the VrayDisplacementMod modifier, you can turn it off for far frames and include the normal map in VrayNormalBump.
Rectangular sidewalk tiles with deep seams and characteristic traces from the leveling cutter.
The actual size is 3.5x3.5 meters.
Highly detailed seamless textures:
Diffuse, Specular, Normal:: 4096x4096px
Displacement (EXR 32-bit): 2048 * 2048px
The .max file contains the Vray-configured material and the VrayDisplacementMod modifier, you can turn it off for far frames and include the normal map in VrayNormalBump.
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Material of paving slab 01
PRO
7 $
Royalty free
129
| Plataforma: | Material |
| Renderizado: | |
| Tamaño: | 27 MBNEW |
| Colores: | |
| Estilo: | Ethnic |
| Materiales: | Stone |
Publicado el 9 mayo 2018
MAX 2013
Rectangular sidewalk tiles with deep seams and characteristic traces from the leveling cutter.
The actual size is 3.5x3.5 meters.
Highly detailed seamless textures:
Diffuse, Specular, Normal:: 4096x4096px
Displacement (EXR 32-bit): 2048 * 2048px
The .max file contains the Vray-configured material and the VrayDisplacementMod modifier, you can turn it off for far frames and include the normal map in VrayNormalBump.
Rectangular sidewalk tiles with deep seams and characteristic traces from the leveling cutter.
The actual size is 3.5x3.5 meters.
Highly detailed seamless textures:
Diffuse, Specular, Normal:: 4096x4096px
Displacement (EXR 32-bit): 2048 * 2048px
The .max file contains the Vray-configured material and the VrayDisplacementMod modifier, you can turn it off for far frames and include the normal map in VrayNormalBump.
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