








0 Recomendar
Minotti Winston
PRO
7 $
Royalty free
| Plataforma: | 3dsMax 2012 + obj |
| Renderizado: | |
| Tamaño: | 36 MBNEW |
| Colores: | |
| Estilo: | Modern |
| Materiales: | Leather |
| Forma: |
Publicado el 22 noviembre 2017
- Unwrap UVW
- Created in 3DMax 2015, saved in 3DMax 2012
- Archive included: max file, obj file, all textures
- Used programs: 3DMax, ZBrush, Photoshop
- The main model comes with a high polygonal peak on the back, separate from the main model, in the scene is a low polygonal peak.
The difference between them on the render can be seen on the second preview (the two top pictures)
There is almost no difference, but for near angles all the same it is better to use a high-poly model. It is better to see the details.
For normal angles, a low polygonal peak is suitable.
HQ https://www.behance.net/gallery/59068781/Minotti-Winston
- Created in 3DMax 2015, saved in 3DMax 2012
- Archive included: max file, obj file, all textures
- Used programs: 3DMax, ZBrush, Photoshop
- The main model comes with a high polygonal peak on the back, separate from the main model, in the scene is a low polygonal peak.
The difference between them on the render can be seen on the second preview (the two top pictures)
There is almost no difference, but for near angles all the same it is better to use a high-poly model. It is better to see the details.
For normal angles, a low polygonal peak is suitable.
HQ https://www.behance.net/gallery/59068781/Minotti-Winston
0 comentarios
Minotti Winston
PRO
7 $
Royalty free
38
| Plataforma: | 3dsMax 2012 + obj |
| Renderizado: | |
| Tamaño: | 36 MBNEW |
| Colores: | |
| Estilo: | Modern |
| Materiales: | Leather |
| Forma: |
Publicado el 22 noviembre 2017
- Unwrap UVW
- Created in 3DMax 2015, saved in 3DMax 2012
- Archive included: max file, obj file, all textures
- Used programs: 3DMax, ZBrush, Photoshop
- The main model comes with a high polygonal peak on the back, separate from the main model, in the scene is a low polygonal peak.
The difference between them on the render can be seen on the second preview (the two top pictures)
There is almost no difference, but for near angles all the same it is better to use a high-poly model. It is better to see the details.
For normal angles, a low polygonal peak is suitable.
HQ https://www.behance.net/gallery/59068781/Minotti-Winston
- Created in 3DMax 2015, saved in 3DMax 2012
- Archive included: max file, obj file, all textures
- Used programs: 3DMax, ZBrush, Photoshop
- The main model comes with a high polygonal peak on the back, separate from the main model, in the scene is a low polygonal peak.
The difference between them on the render can be seen on the second preview (the two top pictures)
There is almost no difference, but for near angles all the same it is better to use a high-poly model. It is better to see the details.
For normal angles, a low polygonal peak is suitable.
HQ https://www.behance.net/gallery/59068781/Minotti-Winston
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