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Wall mirror Asmund, Divan.ru
PRO
7 $
Royalty free
Plataforma:3dsMax 2018 + obj
Renderizado:
Corona
Tamaño:
19 MBNEW
Polígonos:1K
Colores:
Longitud:50 cm
Ancho:2.5 cm
Altura:165 cm
Estilo:Modern
Materiales: Wood, Glass
Forma:
Publicado el 21 junio 2025
Wall mirror Asmund, Divan.ru
https://www.divan.ru/product/zerkalo-nastennoe-asmund-wood 
The Weighted Normals modifier has been applied to the model.
Materials CoronaPhysicalMTL, CoronaLegacyMTL=CoronaMTL, Vray
Corona version 11
In CoronaRender versions 6 and below
CoronaLegacyMtl requires Corona Renderer version 1.5 or higher, as the maps are designed to use PBR (roughness-metallic)
Vray version 5
Vray materials are obtained using Vray-converter
Those who work in V-Ray version lower than 3.1, be careful, in the materials in the BRDF section there is Microfaset GTR (GGX), if your version is older than 3.1, then the BRDF field will be empty. Select Blinn, Phong or Ward - what is preferable for you.
All maps are designed for the PBR roughness-metallic workspace.
Textures and materials have logical names
Texturing UnwrapUVW
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Wall mirror Asmund, Divan.ru

PRO
7 $
Royalty free
23
23
23
Plataforma:3dsMax 2018 + obj
Renderizado:
Corona
Tamaño:
19 MBNEW
Polígonos:1K
Colores:
Longitud:50 cm
Ancho:2.5 cm
Altura:165 cm
Estilo:Modern
Materiales: Wood, Glass
Forma:
Publicado el 21 junio 2025
Wall mirror Asmund, Divan.ru
https://www.divan.ru/product/zerkalo-nastennoe-asmund-wood 
The Weighted Normals modifier has been applied to the model.
Materials CoronaPhysicalMTL, CoronaLegacyMTL=CoronaMTL, Vray
Corona version 11
In CoronaRender versions 6 and below
CoronaLegacyMtl requires Corona Renderer version 1.5 or higher, as the maps are designed to use PBR (roughness-metallic)
Vray version 5
Vray materials are obtained using Vray-converter
Those who work in V-Ray version lower than 3.1, be careful, in the materials in the BRDF section there is Microfaset GTR (GGX), if your version is older than 3.1, then the BRDF field will be empty. Select Blinn, Phong or Ward - what is preferable for you.
All maps are designed for the PBR roughness-metallic workspace.
Textures and materials have logical names
Texturing UnwrapUVW