0 Recomendar
Omer Table Lamp, LaRedoute
PRO
7 $
Royalty free
Plataforma:3dsMax 2018 + obj
Renderizado:
Corona
Tamaño:
3 MBNEW
Polígonos:2.8K
Colores:
Longitud:26.5 cm
Ancho:26.5 cm
Altura:21.5 cm
Estilo:Modern
Materiales: Metal, Glass
Forma:
Publicado el 12 marzo 2026
Omer Table Lamp, LaRedoute
https://www.laredoute.ru/ppdp/prod-351316819.aspx 
The color of the model's base can be set in the Color Map.
The model is designed for Turbosmooth, with the modifier enabled (viewport display - 0 iterations, rendering - 1 iteration); in the OBJ file, Turbosmooth is disabled.
Materials include CoronaPhysicalMTL, CoronaLegacyMTL=CoronaMTL, Vray.
Corona version 11.
For CoronaRender versions 6 and below.
CoronaLegacyMtl requires a Corona Renderer version of at least 1.5, as the maps are designed for PBR (roughness-metallic) usage.
Vray version 5.
Vray materials were obtained using the Vray converter.
If you are using V-Ray version lower than 3.1, please note that the materials in the BRDF section are set to Microfacet GTR (GGX); if your version is older than 3.1, the BRDF field will be empty. Choose Blinn, Phong, or Ward – whichever is preferable for you.
All maps are designed for a PBR roughness-metallic workspace.
Textures and materials have logical names.
Texturing UnwrapUVW.
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Omer Table Lamp, LaRedoute

PRO
7 $
Royalty free
12
12
12
Plataforma:3dsMax 2018 + obj
Renderizado:
Corona
Tamaño:
3 MBNEW
Polígonos:2.8K
Colores:
Longitud:26.5 cm
Ancho:26.5 cm
Altura:21.5 cm
Estilo:Modern
Materiales: Metal, Glass
Forma:
Publicado el 12 marzo 2026
Omer Table Lamp, LaRedoute
https://www.laredoute.ru/ppdp/prod-351316819.aspx 
The color of the model's base can be set in the Color Map.
The model is designed for Turbosmooth, with the modifier enabled (viewport display - 0 iterations, rendering - 1 iteration); in the OBJ file, Turbosmooth is disabled.
Materials include CoronaPhysicalMTL, CoronaLegacyMTL=CoronaMTL, Vray.
Corona version 11.
For CoronaRender versions 6 and below.
CoronaLegacyMtl requires a Corona Renderer version of at least 1.5, as the maps are designed for PBR (roughness-metallic) usage.
Vray version 5.
Vray materials were obtained using the Vray converter.
If you are using V-Ray version lower than 3.1, please note that the materials in the BRDF section are set to Microfacet GTR (GGX); if your version is older than 3.1, the BRDF field will be empty. Choose Blinn, Phong, or Ward – whichever is preferable for you.
All maps are designed for a PBR roughness-metallic workspace.
Textures and materials have logical names.
Texturing UnwrapUVW.