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Noah Sectional Sofa
PRO
7 $
Royalty free
Plataforma:3dsMax 2011 + obj
Renderizado:
V-Ray
Tamaño:
67 MBNEW
Colores:
Estilo:Ethnic
Materiales: Fabric, Fur
Forma:
Publicado el 17 diciembre 2019
Roveconcepts Noah Sectional Sofa

Corner sofa with a cape. Under the pillows and rugs is a fold-out sofa.

Fur is made with Hair and Fur modificator

For correct display:

1. System Units Setup - Millimeters
2. Rendering > Effects > Hair and Fur > Hair > mr prim

To mirror the fur along the axes:

1. Open the model group and select a pelt;
2. In the "Hair and Fur" modifier in the "Tools" tab, click " Guides -> Splines";
3. Wait for the end of the operation to create splines that will be used to build the fur of the mirrored model;
4. Add the created splines to the general model group and mirror the model on the desired axis;
5. Ungroup, make the X-FORM of all the model elements;
6. Select a pelt, in the "Hair and Fur" modifier in the "Tools" tab, click " Recomb From Splines";
7. After clicking select previously created splines. As a result, the fur will be created based on your splines;
8. Remove the splines and close the group model.

Model dimensions: 3200 x 2020 x 860 mm;

polys: 612.158;
verts: 635.535.

https://www.roveconcepts.com/noah-sectional?locale=en_CA 
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Noah Sectional Sofa

PRO
7 $
Royalty free
1102
1102
1102
Plataforma:3dsMax 2011 + obj
Renderizado:
V-Ray
Tamaño:
67 MBNEW
Colores:
Estilo:Ethnic
Materiales: Fabric, Fur
Forma:
Publicado el 17 diciembre 2019
Roveconcepts Noah Sectional Sofa

Corner sofa with a cape. Under the pillows and rugs is a fold-out sofa.

Fur is made with Hair and Fur modificator

For correct display:

1. System Units Setup - Millimeters
2. Rendering > Effects > Hair and Fur > Hair > mr prim

To mirror the fur along the axes:

1. Open the model group and select a pelt;
2. In the "Hair and Fur" modifier in the "Tools" tab, click " Guides -> Splines";
3. Wait for the end of the operation to create splines that will be used to build the fur of the mirrored model;
4. Add the created splines to the general model group and mirror the model on the desired axis;
5. Ungroup, make the X-FORM of all the model elements;
6. Select a pelt, in the "Hair and Fur" modifier in the "Tools" tab, click " Recomb From Splines";
7. After clicking select previously created splines. As a result, the fur will be created based on your splines;
8. Remove the splines and close the group model.

Model dimensions: 3200 x 2020 x 860 mm;

polys: 612.158;
verts: 635.535.

https://www.roveconcepts.com/noah-sectional?locale=en_CA 
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