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Ponty Office Chair, Stoolgroup
PRO
7 $
Royalty free
Plataforma:3dsMax 2018 + obj
Renderizado:
V-Ray
Corona
Tamaño:
97 MBNEW
Polígonos:14K
Colores:
Estilo:Modern
Materiales: Fabric, Leather
Forma:
Publicado el 12 marzo 2026
Office Chair Ponty, Stoolgroup
https://stoolgroup.ru/stul-ofisnyy-ponty-seryy-chernye-nozhki/ 
The model is created with Turbosmooth, the modifier is enabled (viewport display - 0 iterations, 1 iteration for rendering), in the OBJ file Turbosmooth is disabled.
Materials include CoronaPhysicalMTL, CoronaLegacyMTL=CoronaMTL, Vray.
Corona version 11.
For CoronaRender versions 6 and below.
CoronaLegacyMtl requires a Corona Renderer version of at least 1.5, as the maps are designed for PBR (roughness-metallic) usage.
Vray version 5.
Vray materials were obtained using the Vray converter.
If you are using V-Ray version lower than 3.1, please note that the materials in the BRDF section are set to Microfacet GTR (GGX); if your version is older than 3.1, the BRDF field will be empty. Choose Blinn, Phong, or Ward – whichever is preferable for you.
All maps are designed for a PBR roughness-metallic workspace.
Textures and materials have logical names.
Texturing UnwrapUVW.
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Ponty Office Chair, Stoolgroup

PRO
7 $
Royalty free
13
13
13
Plataforma:3dsMax 2018 + obj
Renderizado:
V-Ray
Corona
Tamaño:
97 MBNEW
Polígonos:14K
Colores:
Estilo:Modern
Materiales: Fabric, Leather
Forma:
Publicado el 12 marzo 2026
Office Chair Ponty, Stoolgroup
https://stoolgroup.ru/stul-ofisnyy-ponty-seryy-chernye-nozhki/ 
The model is created with Turbosmooth, the modifier is enabled (viewport display - 0 iterations, 1 iteration for rendering), in the OBJ file Turbosmooth is disabled.
Materials include CoronaPhysicalMTL, CoronaLegacyMTL=CoronaMTL, Vray.
Corona version 11.
For CoronaRender versions 6 and below.
CoronaLegacyMtl requires a Corona Renderer version of at least 1.5, as the maps are designed for PBR (roughness-metallic) usage.
Vray version 5.
Vray materials were obtained using the Vray converter.
If you are using V-Ray version lower than 3.1, please note that the materials in the BRDF section are set to Microfacet GTR (GGX); if your version is older than 3.1, the BRDF field will be empty. Choose Blinn, Phong, or Ward – whichever is preferable for you.
All maps are designed for a PBR roughness-metallic workspace.
Textures and materials have logical names.
Texturing UnwrapUVW.