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parasol with 2 different lights
PRO
7 $
Royalty free
Plataforma:3dsMax 2014 + obj
Renderizado:
V-Ray
Corona
Tamaño:
77 MBNEW
Colores:
Estilo:Modern
Materiales: Metal, Fabric
Forma:
Publicado el 21 noviembre 2021
-In the archive:
max 2014 (V-Ray & Corona), obj (V-Ray & Corona), textures, material library (V-Ray +
Corona).

parasol alone:
-48,799 Polys
-49,606 Verts

light01:
-14,256 Polys
-14,608 Verts

light02:
-8,176 Polys
-8,423 Verts

checkout my other models!

-Who works with V-Ray version lower than 3.1, pay attention to materials
section BRDF (Microfaset GTR (GGX)), if your version is older than 3.1 - this
section will be empty, and you have to choose: Blinn, Ward or Phong, d
dependence on material.

-For Corona render, it is recommended to install a version of at least 1.5, since
the glossiness of materials is configured considering PBR. Do not use scripts
for converting from Corona to Vray. There are some Maps (like Corona BitMap
), which cannot be converted with automatic Script and it will be some Missing
textures, like Corona BitMaps, which VRay cannot render. Convert all materials
manual.
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parasol with 2 different lights

PRO
7 $
Royalty free
12
12
12
Plataforma:3dsMax 2014 + obj
Renderizado:
V-Ray
Corona
Tamaño:
77 MBNEW
Colores:
Estilo:Modern
Materiales: Metal, Fabric
Forma:
Publicado el 21 noviembre 2021
-In the archive:
max 2014 (V-Ray & Corona), obj (V-Ray & Corona), textures, material library (V-Ray +
Corona).

parasol alone:
-48,799 Polys
-49,606 Verts

light01:
-14,256 Polys
-14,608 Verts

light02:
-8,176 Polys
-8,423 Verts

checkout my other models!

-Who works with V-Ray version lower than 3.1, pay attention to materials
section BRDF (Microfaset GTR (GGX)), if your version is older than 3.1 - this
section will be empty, and you have to choose: Blinn, Ward or Phong, d
dependence on material.

-For Corona render, it is recommended to install a version of at least 1.5, since
the glossiness of materials is configured considering PBR. Do not use scripts
for converting from Corona to Vray. There are some Maps (like Corona BitMap
), which cannot be converted with automatic Script and it will be some Missing
textures, like Corona BitMaps, which VRay cannot render. Convert all materials
manual.