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Pendant lamp hoola by TOSSB
PRO
7 $
Royalty free
| Plataforma: | 3dsMax 2013 + obj |
| Renderizado: | |
| Tamaño: | 2 MBNEW |
| Colores: | |
| Estilo: | Modern |
| Materiales: | Metal |
| Forma: |
Publicado el 18 diciembre 2025
Name: Pendant lamp hoola by TOSSB
Version: 2013
Preview: No
Units: Centimeters
Polys: 12,119
Verts: 13,217
A D40
B D100
C D140
XForm: Yes
Texture: No
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ
Scene units are in "cm." If you use "mm," you'll need to adjust the Max. Level (Corona) and Amount (V-ray) values to increase or decrease the surface height. For "Displacement" to work correctly, your scene must be in centimeters and scaled correctly.
All objects in the scene have a single Multi/Sub-Object material applied to them.
Version: 2013
Preview: No
Units: Centimeters
Polys: 12,119
Verts: 13,217
A D40
B D100
C D140
XForm: Yes
Texture: No
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ
Scene units are in "cm." If you use "mm," you'll need to adjust the Max. Level (Corona) and Amount (V-ray) values to increase or decrease the surface height. For "Displacement" to work correctly, your scene must be in centimeters and scaled correctly.
All objects in the scene have a single Multi/Sub-Object material applied to them.
0 comentarios
Pendant lamp hoola by TOSSB
PRO
7 $
Royalty free
12
| Plataforma: | 3dsMax 2013 + obj |
| Renderizado: | |
| Tamaño: | 2 MBNEW |
| Colores: | |
| Estilo: | Modern |
| Materiales: | Metal |
| Forma: |
Publicado el 18 diciembre 2025
Name: Pendant lamp hoola by TOSSB
Version: 2013
Preview: No
Units: Centimeters
Polys: 12,119
Verts: 13,217
A D40
B D100
C D140
XForm: Yes
Texture: No
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ
Scene units are in "cm." If you use "mm," you'll need to adjust the Max. Level (Corona) and Amount (V-ray) values to increase or decrease the surface height. For "Displacement" to work correctly, your scene must be in centimeters and scaled correctly.
All objects in the scene have a single Multi/Sub-Object material applied to them.
Version: 2013
Preview: No
Units: Centimeters
Polys: 12,119
Verts: 13,217
A D40
B D100
C D140
XForm: Yes
Texture: No
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ
Scene units are in "cm." If you use "mm," you'll need to adjust the Max. Level (Corona) and Amount (V-ray) values to increase or decrease the surface height. For "Displacement" to work correctly, your scene must be in centimeters and scaled correctly.
All objects in the scene have a single Multi/Sub-Object material applied to them.
¿Estás seguro de que deseas eliminar permanentemente el modelo?