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Pendant lamp Long Fluffy
PRO
7 $
Royalty free
| Plataforma: | 3dsMax 2013 + obj |
| Renderizado: | |
| Tamaño: | 2 MBNEW |
| Colores: | |
| Estilo: | Modern |
| Materiales: | Metal, Glass |
| Forma: |
Publicado el 28 octubre 2025
Name: Pendant lamp Long Fluffy
Version: 2013
Preview: No
Units: Centimeters
Polys: 12,007
Verts: 12,300
Dimension: ↔ 123 cm, ↗ 14 cm
XForm: Yes
Texture: Yes
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ
Scene units are in "cm." If you use "mm," you'll need to adjust the Max. Level (Corona) and Amount (V-ray) values to increase or decrease the surface height. For "Displacement" to work correctly, your scene must be in centimeters and scaled correctly.
All objects in the scene have a single Multi/Sub-Object material applied to them.
https: https://maytoni.ru/catalog/decorative/podvesy/mod319pl-l30b3k/
Version: 2013
Preview: No
Units: Centimeters
Polys: 12,007
Verts: 12,300
Dimension: ↔ 123 cm, ↗ 14 cm
XForm: Yes
Texture: Yes
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ
Scene units are in "cm." If you use "mm," you'll need to adjust the Max. Level (Corona) and Amount (V-ray) values to increase or decrease the surface height. For "Displacement" to work correctly, your scene must be in centimeters and scaled correctly.
All objects in the scene have a single Multi/Sub-Object material applied to them.
https: https://maytoni.ru/catalog/decorative/podvesy/mod319pl-l30b3k/
0 comentarios
Pendant lamp Long Fluffy
PRO
7 $
Royalty free
4
| Plataforma: | 3dsMax 2013 + obj |
| Renderizado: | |
| Tamaño: | 2 MBNEW |
| Colores: | |
| Estilo: | Modern |
| Materiales: | Metal, Glass |
| Forma: |
Publicado el 28 octubre 2025
Name: Pendant lamp Long Fluffy
Version: 2013
Preview: No
Units: Centimeters
Polys: 12,007
Verts: 12,300
Dimension: ↔ 123 cm, ↗ 14 cm
XForm: Yes
Texture: Yes
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ
Scene units are in "cm." If you use "mm," you'll need to adjust the Max. Level (Corona) and Amount (V-ray) values to increase or decrease the surface height. For "Displacement" to work correctly, your scene must be in centimeters and scaled correctly.
All objects in the scene have a single Multi/Sub-Object material applied to them.
https: https://maytoni.ru/catalog/decorative/podvesy/mod319pl-l30b3k/
Version: 2013
Preview: No
Units: Centimeters
Polys: 12,007
Verts: 12,300
Dimension: ↔ 123 cm, ↗ 14 cm
XForm: Yes
Texture: Yes
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ
Scene units are in "cm." If you use "mm," you'll need to adjust the Max. Level (Corona) and Amount (V-ray) values to increase or decrease the surface height. For "Displacement" to work correctly, your scene must be in centimeters and scaled correctly.
All objects in the scene have a single Multi/Sub-Object material applied to them.
https: https://maytoni.ru/catalog/decorative/podvesy/mod319pl-l30b3k/
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