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Pendant lamp NOEL
PRO
7 $
Royalty free
Plataforma:3dsMax 2013 + obj
Renderizado:
V-Ray
Corona
Tamaño:
3 MBNEW
Colores:
Estilo:Classic
Materiales: Glass, Stone
Forma:
Publicado el 26 julio 2025
Name: Pendant lamp NOEL
Version: 2013
Preview: No
Units: Centimeters
Polys: 8,017
Verts: 8,355
Dimension: ↔ 15 cm, ↗ 15 cm, ↑ 36 cm
XForm: Yes
Texture: Yes
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ

Scene Unit in "cm". If you have "mm", then in case of increasing or decreasing the height of the surface, you will need to adjust the Max. level (Corona) and Amount (V-ray) values. For "Displacement" to work correctly, your scene must be in centimeters and in the correct scale.

All objects in the scene have a single Multi/Sub-Object material applied to them.

https: https://www.lampatron.ru/cat/item/design-lamps-noel/ 
0 comentarios

Pendant lamp NOEL

PRO
7 $
Royalty free
10
10
10
Plataforma:3dsMax 2013 + obj
Renderizado:
V-Ray
Corona
Tamaño:
3 MBNEW
Colores:
Estilo:Classic
Materiales: Glass, Stone
Forma:
Publicado el 26 julio 2025
Name: Pendant lamp NOEL
Version: 2013
Preview: No
Units: Centimeters
Polys: 8,017
Verts: 8,355
Dimension: ↔ 15 cm, ↗ 15 cm, ↑ 36 cm
XForm: Yes
Texture: Yes
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ

Scene Unit in "cm". If you have "mm", then in case of increasing or decreasing the height of the surface, you will need to adjust the Max. level (Corona) and Amount (V-ray) values. For "Displacement" to work correctly, your scene must be in centimeters and in the correct scale.

All objects in the scene have a single Multi/Sub-Object material applied to them.

https: https://www.lampatron.ru/cat/item/design-lamps-noel/