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Pine Cones Set 01 Natural
PRO
7 $
Royalty free
Plataforma:3dsMax 2018 + fbx
Renderizado:
V-Ray
Corona
Tamaño:
19 MBNEW
Polígonos:11K
Colores:
Estilo:Ethnic
Materiales: Organics
Forma:
Publicado el 4 octubre 2026
Pine Cones Set 01 – Natural is a detailed 3D model set featuring two unique natural pine cones, each with a distinct shape, scale arrangement, and natural appearance. The detailed geometry accurately captures the characteristic overlapping scales and irregularities found in real pine cones.

These models are suitable for landscape scenes, forest environments, gardens, parks, natural ground compositions, seasonal decorations, architectural visualization, and environmental projects. They can be used individually or together to add realistic natural details and variation to a wide range of scenes.

The set includes two separate models with a total polygon count of approximately 11,960 polygons:

Pine 01: 4,972 polygons
Pine 02: 6,988 polygons

For optimal visual quality during rendering, using a TurboSmooth modifier is recommended.
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Pine Cones Set 01 Natural

PRO
7 $
Royalty free
1
1
1
Plataforma:3dsMax 2018 + fbx
Renderizado:
V-Ray
Corona
Tamaño:
19 MBNEW
Polígonos:11K
Colores:
Estilo:Ethnic
Materiales: Organics
Forma:
Publicado el 4 octubre 2026
Pine Cones Set 01 – Natural is a detailed 3D model set featuring two unique natural pine cones, each with a distinct shape, scale arrangement, and natural appearance. The detailed geometry accurately captures the characteristic overlapping scales and irregularities found in real pine cones.

These models are suitable for landscape scenes, forest environments, gardens, parks, natural ground compositions, seasonal decorations, architectural visualization, and environmental projects. They can be used individually or together to add realistic natural details and variation to a wide range of scenes.

The set includes two separate models with a total polygon count of approximately 11,960 polygons:

Pine 01: 4,972 polygons
Pine 02: 6,988 polygons

For optimal visual quality during rendering, using a TurboSmooth modifier is recommended.