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Harvey Desk, Divan.ru
PRO
7 $
Royalty free
Plataforma:3dsMax 2018 + obj
Renderizado:
V-Ray
Corona
Tamaño:
8 MBNEW
Polígonos:7.8K
Colores:
Longitud:120 cm
Ancho:60 cm
Altura:75 cm
Estilo:Modern
Materiales: Wood
Forma:
Publicado el 14 diciembre 2025
Harvey Desk, Divan.ru
https://www.divan.ru/product/pismennyj-stol-harvi-black 
The color of the model can be set in the Color Map.
The Weighted Normals modifier has been applied to the model.
Materials CoronaPhysicalMTL, CoronaLegacyMTL=CoronaMTL, Vray
Corona version 11
In CoronaRender versions 6 and below
CoronaLegacyMtl requires Corona Renderer version 1.5 or higher, as the maps are designed to use PBR (roughness-metallic)
Vray version 5
Vray materials are obtained using Vray-converter
If you're using a V-Ray version earlier than 3.1, please note that the BRDF section in the materials displays Microfaset GTR (GGX). If your version is older than 3.1, the BRDF field will be empty. Select Blinn, Phong, or Ward – whichever is more convenient for you.
All maps are designed for the PBR roughness-metallic workspace.
Textures and materials have logical names
Texturing UnwrapUVW
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Harvey Desk, Divan.ru

PRO
7 $
Royalty free
12
12
12
Plataforma:3dsMax 2018 + obj
Renderizado:
V-Ray
Corona
Tamaño:
8 MBNEW
Polígonos:7.8K
Colores:
Longitud:120 cm
Ancho:60 cm
Altura:75 cm
Estilo:Modern
Materiales: Wood
Forma:
Publicado el 14 diciembre 2025
Harvey Desk, Divan.ru
https://www.divan.ru/product/pismennyj-stol-harvi-black 
The color of the model can be set in the Color Map.
The Weighted Normals modifier has been applied to the model.
Materials CoronaPhysicalMTL, CoronaLegacyMTL=CoronaMTL, Vray
Corona version 11
In CoronaRender versions 6 and below
CoronaLegacyMtl requires Corona Renderer version 1.5 or higher, as the maps are designed to use PBR (roughness-metallic)
Vray version 5
Vray materials are obtained using Vray-converter
If you're using a V-Ray version earlier than 3.1, please note that the BRDF section in the materials displays Microfaset GTR (GGX). If your version is older than 3.1, the BRDF field will be empty. Select Blinn, Phong, or Ward – whichever is more convenient for you.
All maps are designed for the PBR roughness-metallic workspace.
Textures and materials have logical names
Texturing UnwrapUVW