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PLAGE pouf/stool
PRO
7 $
Royalty free
Plataforma:3dsMax 2017 + fbx
Renderizado:
V-Ray
Corona
Tamaño:
52 MBNEW
Colores:
Estilo:Modern
Materiales: Fabric, Plastic
Forma:
Publicado el 8 marzo 2025
Plage pouf by Ana Roque

This contemporary stool with its interesting shape will bring sophisticated individuality and a real sense of modernity to any setting.

W 44cm x H 48cm x D 44cm / Seat height 48cm

The scene presents 3 models of pouf in 3 colors: Olive fabric/light lacquered, Beige Fabric/beige lacquered, Dark fabric/brown lacquered.

polys: 37404 - 3pcs using turbosmooth render iters 1.
verts: 18924

The archive contains a 3ds max 2017 scene for Corona and V-Ray + fbx files.
Units of measurement: mm.

Renders for the preview are made in Corona Render 10. The model uses CoronaLegacyMtl. Conversion of materials to V-Ray is done using V-Ray scene converter.
The turbosmooth modifier is partially applied to the model (in viewport - 0 iterations, in render - 1 iteration). Pivot is configured. XForm, there is a scan.
All models, textures and materials are named logically and in accordance with the objects.

link: https://goo.su/9JAwTA 
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PLAGE pouf/stool

PRO
7 $
Royalty free
45
45
45
Plataforma:3dsMax 2017 + fbx
Renderizado:
V-Ray
Corona
Tamaño:
52 MBNEW
Colores:
Estilo:Modern
Materiales: Fabric, Plastic
Forma:
Publicado el 8 marzo 2025
Plage pouf by Ana Roque

This contemporary stool with its interesting shape will bring sophisticated individuality and a real sense of modernity to any setting.

W 44cm x H 48cm x D 44cm / Seat height 48cm

The scene presents 3 models of pouf in 3 colors: Olive fabric/light lacquered, Beige Fabric/beige lacquered, Dark fabric/brown lacquered.

polys: 37404 - 3pcs using turbosmooth render iters 1.
verts: 18924

The archive contains a 3ds max 2017 scene for Corona and V-Ray + fbx files.
Units of measurement: mm.

Renders for the preview are made in Corona Render 10. The model uses CoronaLegacyMtl. Conversion of materials to V-Ray is done using V-Ray scene converter.
The turbosmooth modifier is partially applied to the model (in viewport - 0 iterations, in render - 1 iteration). Pivot is configured. XForm, there is a scan.
All models, textures and materials are named logically and in accordance with the objects.

link: https://goo.su/9JAwTA