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RGB DiffuseColorFromName
PRO
7 $
Royalty free
Plataforma:3dsMax 2023 + obj
Renderizado:
V-Ray
Corona
Tamaño:
0 MBNEW
Colores:
Estilo:Modern
Publicado el 4 marzo 2026
Description

RGB_DiffuseColorFromName is a tool for 3ds Max that automatically detects a color from a material name and assigns it to the material's main color slot (Diffuse / Base Color).

RAL Classic, RAL Design, HEX and HTML color name libraries are supported.

The color is extracted from the material name (priority from top to bottom):

RAL Design

Examples:
RAL 090 80 10
Paint_RAL0908010

Classic RAL

Examples:
RAL9010, RAL_7024, Color RAL-9005

HEX colors

Formats: RRGGBB or #RRGGBB

Examples:
#FFA07A, Concrete_FFA07A, Metal_#A9A9A9

HTML color names

Examples:
Gainsboro, MistyRose, IndianRed

The color is always assigned to the base color of the material:

Diffuse / Base Color - depending on the type of material.

If a color map is already connected to the same slot, its color is also synchronized.

Supported cards (in any combination with materials):

- CoronaColor

- VRayColor / VrayColor

Important behavior

If the color of the material already matches, but the color of the card is different -
the map will still be updated.

New maps are not created automatically.
The tool only works with already connected cards.

The map name is not used for color analysis -
The color is always determined only by the name of the material.

The script adapts to different gamuts and color spaces (1.0/2.2/linearRaw/scene-linear Rec.709-sRGB/sRGB) and also works with 2 types of picker - default and Corona picker (linear/sRGB)


Supported materials:

- CoronaMtl / CoronaLegacyMtl

- CoronaPhysicalMtl / _CoronaPhysicalMtl

- VRayMtl / VrayMtl

- Standard / Standardmaterial

- Physical Material (3ds Max)

Sources of materials:

- Selected materials in the Slate Material Editor

- If nothing is selected in SME - materials of the selected scene objects.
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RGB DiffuseColorFromName

PRO
7 $
Royalty free
16
16
16
Plataforma:3dsMax 2023 + obj
Renderizado:
V-Ray
Corona
Tamaño:
0 MBNEW
Colores:
Estilo:Modern
Publicado el 4 marzo 2026
Description

RGB_DiffuseColorFromName is a tool for 3ds Max that automatically detects a color from a material name and assigns it to the material's main color slot (Diffuse / Base Color).

RAL Classic, RAL Design, HEX and HTML color name libraries are supported.

The color is extracted from the material name (priority from top to bottom):

RAL Design

Examples:
RAL 090 80 10
Paint_RAL0908010

Classic RAL

Examples:
RAL9010, RAL_7024, Color RAL-9005

HEX colors

Formats: RRGGBB or #RRGGBB

Examples:
#FFA07A, Concrete_FFA07A, Metal_#A9A9A9

HTML color names

Examples:
Gainsboro, MistyRose, IndianRed

The color is always assigned to the base color of the material:

Diffuse / Base Color - depending on the type of material.

If a color map is already connected to the same slot, its color is also synchronized.

Supported cards (in any combination with materials):

- CoronaColor

- VRayColor / VrayColor

Important behavior

If the color of the material already matches, but the color of the card is different -
the map will still be updated.

New maps are not created automatically.
The tool only works with already connected cards.

The map name is not used for color analysis -
The color is always determined only by the name of the material.

The script adapts to different gamuts and color spaces (1.0/2.2/linearRaw/scene-linear Rec.709-sRGB/sRGB) and also works with 2 types of picker - default and Corona picker (linear/sRGB)


Supported materials:

- CoronaMtl / CoronaLegacyMtl

- CoronaPhysicalMtl / _CoronaPhysicalMtl

- VRayMtl / VrayMtl

- Standard / Standardmaterial

- Physical Material (3ds Max)

Sources of materials:

- Selected materials in the Slate Material Editor

- If nothing is selected in SME - materials of the selected scene objects.
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