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Rippled Tidal Mud – 4K PBR Ground Texture
PRO
7 $
Royalty free
Plataforma:3dsMax 2022 + obj
Renderizado:
V-Ray
Corona
Tamaño:
67 MBNEW
Colores:
Estilo:Modern
Materiales: Organics
Publicado el 7 noviembre 2026
High-quality, photorealistic 4K PBR material of wet tidal mud with natural wave-carved ripples. This ground texture captures the fine details of a muddy shoreline: soft ridges, small pits, scattered pebbles, and glossy wet highlights, making it ideal for realistic environments.

Perfect for:

Beaches, tidal flats, and riverbanks
Swamps, wetlands, and muddy terrain
Game environments, archviz exteriors, and cinematic scenes
Close-up ground shots and large landscapes

Features:

Resolution: 4096 x 4096 (4K) maps
Physically-based (PBR) material
Highly detailed surface with strong depth and displacement
Realistic wet look with natural variation in roughness
Easy to scale and adjust to fit your scene
Includes a preview sphere render

Included maps (4K, 4096 x 4096):

Base Color (Albedo)
Normal
Roughness
Displacement
Ambient Occlusion
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Rippled Tidal Mud – 4K PBR Ground Texture

PRO
7 $
Royalty free
Plataforma:3dsMax 2022 + obj
Renderizado:
V-Ray
Corona
Tamaño:
67 MBNEW
Colores:
Estilo:Modern
Materiales: Organics
Publicado el 7 noviembre 2026
High-quality, photorealistic 4K PBR material of wet tidal mud with natural wave-carved ripples. This ground texture captures the fine details of a muddy shoreline: soft ridges, small pits, scattered pebbles, and glossy wet highlights, making it ideal for realistic environments.

Perfect for:

Beaches, tidal flats, and riverbanks
Swamps, wetlands, and muddy terrain
Game environments, archviz exteriors, and cinematic scenes
Close-up ground shots and large landscapes

Features:

Resolution: 4096 x 4096 (4K) maps
Physically-based (PBR) material
Highly detailed surface with strong depth and displacement
Realistic wet look with natural variation in roughness
Easy to scale and adjust to fit your scene
Includes a preview sphere render

Included maps (4K, 4096 x 4096):

Base Color (Albedo)
Normal
Roughness
Displacement
Ambient Occlusion