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RIVER Pendant Lamp by Lampatron
PRO
7 $
Royalty free
| Plataforma: | 3dsMax 2013 + obj |
| Renderizado: | |
| Tamaño: | 4 MBNEW |
| Colores: | |
| Estilo: | Modern |
| Materiales: | Plastic |
| Forma: |
Publicado el 21 abril 2026
Name: RIVER Pendant Lamp by Lampatron
Version: 2013
Preview: No
Units: Centimeters
Dimension:
↔ 258 cm, ↗ 20 cm, ↑ 142 cm
↔ 172 cm, ↗ 20 cm, ↑ 110 cm
XForm: Yes
Texture: Yes
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ
The unit of measurement is in "cm". If you have "mm", then in case of increasing or decreasing the height of the surface, you will need to adjust the Max. level (Corona) and Amount (V-ray) values. For "Displacement" to work correctly, your scene must be in centimeters and at the correct scale.
All objects in the scene have one Multi/Sub-Object material applied.
https: https://www.lampatron.ru/cat/item/design-lamps-river/
Version: 2013
Preview: No
Units: Centimeters
Dimension:
↔ 258 cm, ↗ 20 cm, ↑ 142 cm
↔ 172 cm, ↗ 20 cm, ↑ 110 cm
XForm: Yes
Texture: Yes
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ
The unit of measurement is in "cm". If you have "mm", then in case of increasing or decreasing the height of the surface, you will need to adjust the Max. level (Corona) and Amount (V-ray) values. For "Displacement" to work correctly, your scene must be in centimeters and at the correct scale.
All objects in the scene have one Multi/Sub-Object material applied.
https: https://www.lampatron.ru/cat/item/design-lamps-river/
0 comentarios
RIVER Pendant Lamp by Lampatron
PRO
7 $
Royalty free
34
| Plataforma: | 3dsMax 2013 + obj |
| Renderizado: | |
| Tamaño: | 4 MBNEW |
| Colores: | |
| Estilo: | Modern |
| Materiales: | Plastic |
| Forma: |
Publicado el 21 abril 2026
Name: RIVER Pendant Lamp by Lampatron
Version: 2013
Preview: No
Units: Centimeters
Dimension:
↔ 258 cm, ↗ 20 cm, ↑ 142 cm
↔ 172 cm, ↗ 20 cm, ↑ 110 cm
XForm: Yes
Texture: Yes
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ
The unit of measurement is in "cm". If you have "mm", then in case of increasing or decreasing the height of the surface, you will need to adjust the Max. level (Corona) and Amount (V-ray) values. For "Displacement" to work correctly, your scene must be in centimeters and at the correct scale.
All objects in the scene have one Multi/Sub-Object material applied.
https: https://www.lampatron.ru/cat/item/design-lamps-river/
Version: 2013
Preview: No
Units: Centimeters
Dimension:
↔ 258 cm, ↗ 20 cm, ↑ 142 cm
↔ 172 cm, ↗ 20 cm, ↑ 110 cm
XForm: Yes
Texture: Yes
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ
The unit of measurement is in "cm". If you have "mm", then in case of increasing or decreasing the height of the surface, you will need to adjust the Max. level (Corona) and Amount (V-ray) values. For "Displacement" to work correctly, your scene must be in centimeters and at the correct scale.
All objects in the scene have one Multi/Sub-Object material applied.
https: https://www.lampatron.ru/cat/item/design-lamps-river/
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