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Salvatori Romboo
PRO
7 $
Royalty free
Plataforma:3dsMax 2011 + fbx
Renderizado:
V-Ray
Tamaño:
19 MBNEW
Colores:
Estilo:Modern
Materiales: Stone
Publicado el 3 octubre 2016
Relief tiles diamond shape of Salvatori. Available in 4 materials. Dimensions 114x195x10 IMPORTANT The model is made using vraydisplacement modifier. The Bump texture is applied to draw the chamfer VrayEdgesTex with values ​​for the scene in millimeters. For scenes in cm perekonvertiruyte value (this does not happen automatically). Textures on each tile are shifted to avoid tiling (performed UVW Xform). Version without bias (if you want to do it yourself) is also attached. It is one and the same layout 4 * 4m in two rotating and materials options in the file. The displacement is set to close angles. Recommendation for close plans: to perform random tiles offset relative to the wall (close-on) within +0.3 ...- 0.3 mm (add realism) Recommendation for common plans: invent (larger) scale relief using tiling textures to enlarge the depth of the extrusion values ​​Amount and the Shift (scroll Common Params vraydisplacement modifier) ​​and at the same time to increase the value of the "Edge Length" to 3 (scroll 3D mapping / subdivision vraydisplacement modifier) ​​- it will accelerate its rendering seam (if desired) can be modifier Push : apply to the whole group and set a negative value equal to half the thickness of the weld material is quite conventional, and will work well in versions 2.xx Link: http://www.salvatori.it/textures/romboo 
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Salvatori Romboo

PRO
7 $
Royalty free
156
156
156
Plataforma:3dsMax 2011 + fbx
Renderizado:
V-Ray
Tamaño:
19 MBNEW
Colores:
Estilo:Modern
Materiales: Stone
Publicado el 3 octubre 2016
Relief tiles diamond shape of Salvatori. Available in 4 materials. Dimensions 114x195x10 IMPORTANT The model is made using vraydisplacement modifier. The Bump texture is applied to draw the chamfer VrayEdgesTex with values ​​for the scene in millimeters. For scenes in cm perekonvertiruyte value (this does not happen automatically). Textures on each tile are shifted to avoid tiling (performed UVW Xform). Version without bias (if you want to do it yourself) is also attached. It is one and the same layout 4 * 4m in two rotating and materials options in the file. The displacement is set to close angles. Recommendation for close plans: to perform random tiles offset relative to the wall (close-on) within +0.3 ...- 0.3 mm (add realism) Recommendation for common plans: invent (larger) scale relief using tiling textures to enlarge the depth of the extrusion values ​​Amount and the Shift (scroll Common Params vraydisplacement modifier) ​​and at the same time to increase the value of the "Edge Length" to 3 (scroll 3D mapping / subdivision vraydisplacement modifier) ​​- it will accelerate its rendering seam (if desired) can be modifier Push : apply to the whole group and set a negative value equal to half the thickness of the weld material is quite conventional, and will work well in versions 2.xx Link: http://www.salvatori.it/textures/romboo