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Select Polygons by Texture Color
PRO
7 $
Royalty free
Plataforma:Script
Renderizado:
V-Ray
Corona
Tamaño:
0 MBNEW
Estilo:Modern
Publicado el 27 octubre 2026
3DSKY is not responsible for this extension. By using it, users acknowledge and accept all associated risks


Hasmat Color Selector v1.4 for 3ds Max

AI-generated image-to-3D models often arrive as a single mesh with one texture, making it difficult to select individual surface areas for editing.

This script selects polygons with matching texture colors. Load the base-color image, select one sample polygon, and select matching faces together. You can then edit the selection, detach parts, or assign new materials.

Features:
• Select by texture color or vertex color
• Adjustable color tolerance
• Adjustable matching-sample percentage
• Add to the current selection
• Reset settings and clear selection
• Undo polygon selection changes
• No Material IDs required

Texture workflow:
1. Select an Editable Poly object with no modifiers.
2. Load its base-color/diffuse texture image.
3. Select one polygon and click “Pick from ONE selected polygon.”
4. Click “SELECT MATCHING POLYGONS.”

Installation:
Run the included .MZP through Scripting > Run Script.
Open Customize > Customize User Interface > Toolbars.
Choose category “Hasmat” and drag “HasmatColorSelector” onto a toolbar.

Requirements and limitations:
Uses existing UV mapping. Texture matching samples image colors; it does not identify materials semantically or apply new textures automatically. Procedural maps, UDIMs, and material-map tiling/offset/rotation transforms are not evaluated.

Includes the installer and installation guide.
Chair illustrations demonstrate the workflow; chair models are not included.
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Select Polygons by Texture Color

PRO
7 $
Royalty free
Plataforma:Script
Renderizado:
V-Ray
Corona
Tamaño:
0 MBNEW
Estilo:Modern
Publicado el 27 octubre 2026
3DSKY is not responsible for this extension. By using it, users acknowledge and accept all associated risks


Hasmat Color Selector v1.4 for 3ds Max

AI-generated image-to-3D models often arrive as a single mesh with one texture, making it difficult to select individual surface areas for editing.

This script selects polygons with matching texture colors. Load the base-color image, select one sample polygon, and select matching faces together. You can then edit the selection, detach parts, or assign new materials.

Features:
• Select by texture color or vertex color
• Adjustable color tolerance
• Adjustable matching-sample percentage
• Add to the current selection
• Reset settings and clear selection
• Undo polygon selection changes
• No Material IDs required

Texture workflow:
1. Select an Editable Poly object with no modifiers.
2. Load its base-color/diffuse texture image.
3. Select one polygon and click “Pick from ONE selected polygon.”
4. Click “SELECT MATCHING POLYGONS.”

Installation:
Run the included .MZP through Scripting > Run Script.
Open Customize > Customize User Interface > Toolbars.
Choose category “Hasmat” and drag “HasmatColorSelector” onto a toolbar.

Requirements and limitations:
Uses existing UV mapping. Texture matching samples image colors; it does not identify materials semantically or apply new textures automatically. Procedural maps, UDIMs, and material-map tiling/offset/rotation transforms are not evaluated.

Includes the installer and installation guide.
Chair illustrations demonstrate the workflow; chair models are not included.