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Morris Shelf, Divan.ru
PRO
7 $
Royalty free
Plataforma:3dsMax 2018 + obj
Renderizado:
Corona
Tamaño:
17 MBNEW
Colores:
Longitud:80 cm
Ancho:35 cm
Altura:205 cm
Estilo:Modern
Materiales: Wood, Fabric
Forma:
Publicado el 12 marzo 2026
Morris Shelf, Divan.ru
https://www.divan.ru/product/stellaj-morris-1-grafit 
The model color can be set in the Color Map.
Materials: CoronaPhysicalMTL, CoronaLegacyMTL=CoronaMTL, Vray.
Corona version 11.
For CoronaRender versions 6 and below.
CoronaLegacyMtl requires Corona Renderer version 1.5 or higher, as the maps are designed for PBR (roughness-metallic) usage.
Vray version 5.
Vray materials were obtained using the Vray converter.
If you are using V-Ray version lower than 3.1, please note that the materials in the BRDF section are set to Microfacet GTR (GGX). If your version is older than 3.1, the BRDF field will be empty. Choose Blinn, Phong, or Ward – whichever is preferable for you.
All maps are designed for a PBR roughness-metallic workflow.
Textures and materials have logical names.
Texturing: UnwrapUVW.
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Morris Shelf, Divan.ru

PRO
7 $
Royalty free
3
3
3
Plataforma:3dsMax 2018 + obj
Renderizado:
Corona
Tamaño:
17 MBNEW
Colores:
Longitud:80 cm
Ancho:35 cm
Altura:205 cm
Estilo:Modern
Materiales: Wood, Fabric
Forma:
Publicado el 12 marzo 2026
Morris Shelf, Divan.ru
https://www.divan.ru/product/stellaj-morris-1-grafit 
The model color can be set in the Color Map.
Materials: CoronaPhysicalMTL, CoronaLegacyMTL=CoronaMTL, Vray.
Corona version 11.
For CoronaRender versions 6 and below.
CoronaLegacyMtl requires Corona Renderer version 1.5 or higher, as the maps are designed for PBR (roughness-metallic) usage.
Vray version 5.
Vray materials were obtained using the Vray converter.
If you are using V-Ray version lower than 3.1, please note that the materials in the BRDF section are set to Microfacet GTR (GGX). If your version is older than 3.1, the BRDF field will be empty. Choose Blinn, Phong, or Ward – whichever is preferable for you.
All maps are designed for a PBR roughness-metallic workflow.
Textures and materials have logical names.
Texturing: UnwrapUVW.