














0 Recomendar
stone wall material
PRO
7 $
Royalty free
| Plataforma: | 3dsMax 2014 + fbx |
| Renderizado: | |
| Tamaño: | 28 MBNEW |
| Colores: | |
| Estilo: | Modern |
| Materiales: | Stone |
| Forma: |
Publicado el 23 junio 2022
Material Stone wall - decorative wall decoration.
A scene with a 3dsmax_2014 sphere on which the material is set up PBR, take it with an eyedropper and throw it on your object - you can also customize the material for yourself. In render setup enable displacement. The strength of the relief can be adjusted.
Seamless textures with a resolution of 4096x4096 The scale is controlled by the Tiling parameters.
A scene with a 3dsmax_2014 sphere on which the material is set up PBR, take it with an eyedropper and throw it on your object - you can also customize the material for yourself. In render setup enable displacement. The strength of the relief can be adjusted.
Seamless textures with a resolution of 4096x4096 The scale is controlled by the Tiling parameters.
0 comentarios
stone wall material
PRO
7 $
Royalty free
40
| Plataforma: | 3dsMax 2014 + fbx |
| Renderizado: | |
| Tamaño: | 28 MBNEW |
| Colores: | |
| Estilo: | Modern |
| Materiales: | Stone |
| Forma: |
Publicado el 23 junio 2022
Material Stone wall - decorative wall decoration.
A scene with a 3dsmax_2014 sphere on which the material is set up PBR, take it with an eyedropper and throw it on your object - you can also customize the material for yourself. In render setup enable displacement. The strength of the relief can be adjusted.
Seamless textures with a resolution of 4096x4096 The scale is controlled by the Tiling parameters.
A scene with a 3dsmax_2014 sphere on which the material is set up PBR, take it with an eyedropper and throw it on your object - you can also customize the material for yourself. In render setup enable displacement. The strength of the relief can be adjusted.
Seamless textures with a resolution of 4096x4096 The scale is controlled by the Tiling parameters.
¿Estás seguro de que deseas eliminar permanentemente el modelo?