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Souvenir figurine "Close-Knit Family"
PRO
7 $
Royalty free
Plataforma:3dsMax 2015 + obj
Renderizado:
Corona
Tamaño:
11 MBNEW
Polígonos:6.6K
Colores:
Estilo:Modern
Materiales: Wood
Forma:
Publicado el 5 julio 2024
Wooden souvenir.
Shop: https://matwood.ru/?c=514-kompozitsiya-iz-pyati-medvedey-na-podstavke-krepkaya-semya-dub 
_________

Render - Corona 11.
The scene uses Corona Physical Material. To display this type of material correctly, use an engine version no lower than Corona 7.
_________

The inscription on the stand can be changed to any other.
For English-speaking users, the archive contains textures of inscriptions in English.
Font used: "Russkopis Book Italic"

____________

For the convenience of working with inscriptions, the presented model used a second scan channel. Therefore, if you use export files, use the additional scan file "UV-Channel_2(For lettering).uvw". This must be done because the ".obj" export format does not support multi-channel in the "Unwrap-UVW" and "UVW-Map" modifiers. To do this, after export:

1. Convert the model to "Editable Poly";
2. Assign the modifier "Unwrap-UVW";
3. In the modifier parameters in the "Channel" section in the "Map Channel" field, switch to the value "2";
4. In the pop-up window, select "Abandon"
5.In the same “Channel” section, click on the “Load...” button and select the desired scan file;
6. We use it.
And don’t forget to specify “Map Channel - 2” in the texture settings itself
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Souvenir figurine "Close-Knit Family"

PRO
7 $
Royalty free
5
5
5
Plataforma:3dsMax 2015 + obj
Renderizado:
Corona
Tamaño:
11 MBNEW
Polígonos:6.6K
Colores:
Estilo:Modern
Materiales: Wood
Forma:
Publicado el 5 julio 2024
Wooden souvenir.
Shop: https://matwood.ru/?c=514-kompozitsiya-iz-pyati-medvedey-na-podstavke-krepkaya-semya-dub 
_________

Render - Corona 11.
The scene uses Corona Physical Material. To display this type of material correctly, use an engine version no lower than Corona 7.
_________

The inscription on the stand can be changed to any other.
For English-speaking users, the archive contains textures of inscriptions in English.
Font used: "Russkopis Book Italic"

____________

For the convenience of working with inscriptions, the presented model used a second scan channel. Therefore, if you use export files, use the additional scan file "UV-Channel_2(For lettering).uvw". This must be done because the ".obj" export format does not support multi-channel in the "Unwrap-UVW" and "UVW-Map" modifiers. To do this, after export:

1. Convert the model to "Editable Poly";
2. Assign the modifier "Unwrap-UVW";
3. In the modifier parameters in the "Channel" section in the "Map Channel" field, switch to the value "2";
4. In the pop-up window, select "Abandon"
5.In the same “Channel” section, click on the “Load...” button and select the desired scan file;
6. We use it.
And don’t forget to specify “Map Channel - 2” in the texture settings itself