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Telephone booth with payphone AMT-47
PRO
7 $
Royalty free
Plataforma:3dsMax 2019 + fbx
Renderizado:
V-Ray
Corona
Tamaño:
78 MBNEW
Polígonos:8.2K
Colores:
Longitud:84 cm
Ancho:84 cm
Altura:228 cm
Estilo:Modern
Materiales: Metal, Glass
Forma:
Publicado el 31 enero 2025
video preview: https://youtu.be/cGRW3pYAZX4 
Soviet booth, old rusty metal and dusty glass. The door as a separate object, can be opened.

Dimensions: 84x84x228cm
faces: 8.222 verts: 9871
The objects have three texture sets and universal metallic PBR materials (suitable for any modern render engine)

On the payphone Non-ovelapped UV and 1K PNG textures: BaseColor, Roughness, Metallic, Normal.
Other payphones, as well as fullres 4K textures for them, you can find in my models.

On the booth Overlapped UV and 4K textures. BaseColor, Roughness, Metallic, Normal, Opacity (for glass)
Pivot on the floor at zero coordinates, system units are centimeters.

*Vray 6.2, Corona 7.0 and newer
*FBX in two versions: with object binding and without binding.
*when importing from FBX, make sure input gamma=1.0 (linear/non-color) for all textures except base_color.
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Telephone booth with payphone AMT-47

PRO
7 $
Royalty free
37
37
37
Plataforma:3dsMax 2019 + fbx
Renderizado:
V-Ray
Corona
Tamaño:
78 MBNEW
Polígonos:8.2K
Colores:
Longitud:84 cm
Ancho:84 cm
Altura:228 cm
Estilo:Modern
Materiales: Metal, Glass
Forma:
Publicado el 31 enero 2025
video preview: https://youtu.be/cGRW3pYAZX4 
Soviet booth, old rusty metal and dusty glass. The door as a separate object, can be opened.

Dimensions: 84x84x228cm
faces: 8.222 verts: 9871
The objects have three texture sets and universal metallic PBR materials (suitable for any modern render engine)

On the payphone Non-ovelapped UV and 1K PNG textures: BaseColor, Roughness, Metallic, Normal.
Other payphones, as well as fullres 4K textures for them, you can find in my models.

On the booth Overlapped UV and 4K textures. BaseColor, Roughness, Metallic, Normal, Opacity (for glass)
Pivot on the floor at zero coordinates, system units are centimeters.

*Vray 6.2, Corona 7.0 and newer
*FBX in two versions: with object binding and without binding.
*when importing from FBX, make sure input gamma=1.0 (linear/non-color) for all textures except base_color.