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Toluca Accent Stationary Chair
PRO
7 $
Royalty free
| Plataforma: | 3dsMax 2014 + fbx |
| Renderizado: | |
| Tamaño: | 89 MBNEW |
| Polígonos: | 159K |
| Colores: | |
| Longitud: | 63.5 cm |
| Ancho: | 68.5 cm |
| Altura: | 82.5 cm |
| Estilo: | Modern |
| Materiales: | Metal, Leather |
| Forma: |
Publicado el 21 septiembre 2024
More about the model: https://www.oldbonesco.com/products/toluca-accent-stationary-chair
Material for Corona Renderer — CoronaLegacyMtl (compatible with new and old versions of the renderer). For Vray — VrayMtl.
The Normal texture for the skin with fold relief is baked from a high-poly model in order to optimize the number of polygons in the scene.
Each element of the model has its own UV-unwrapping. Textures are baked (not tiled). But to facilitate their editing, if necessary, they are located on separate coordinate spaces.
the stitches are made geometrically
Material for Corona Renderer — CoronaLegacyMtl (compatible with new and old versions of the renderer). For Vray — VrayMtl.
The Normal texture for the skin with fold relief is baked from a high-poly model in order to optimize the number of polygons in the scene.
Each element of the model has its own UV-unwrapping. Textures are baked (not tiled). But to facilitate their editing, if necessary, they are located on separate coordinate spaces.
the stitches are made geometrically
0 comentarios
Toluca Accent Stationary Chair
PRO
7 $
Royalty free
28
| Plataforma: | 3dsMax 2014 + fbx |
| Renderizado: | |
| Tamaño: | 89 MBNEW |
| Polígonos: | 159K |
| Colores: | |
| Longitud: | 63.5 cm |
| Ancho: | 68.5 cm |
| Altura: | 82.5 cm |
| Estilo: | Modern |
| Materiales: | Metal, Leather |
| Forma: |
Publicado el 21 septiembre 2024
More about the model: https://www.oldbonesco.com/products/toluca-accent-stationary-chair
Material for Corona Renderer — CoronaLegacyMtl (compatible with new and old versions of the renderer). For Vray — VrayMtl.
The Normal texture for the skin with fold relief is baked from a high-poly model in order to optimize the number of polygons in the scene.
Each element of the model has its own UV-unwrapping. Textures are baked (not tiled). But to facilitate their editing, if necessary, they are located on separate coordinate spaces.
the stitches are made geometrically
Material for Corona Renderer — CoronaLegacyMtl (compatible with new and old versions of the renderer). For Vray — VrayMtl.
The Normal texture for the skin with fold relief is baked from a high-poly model in order to optimize the number of polygons in the scene.
Each element of the model has its own UV-unwrapping. Textures are baked (not tiled). But to facilitate their editing, if necessary, they are located on separate coordinate spaces.
the stitches are made geometrically
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