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Three-story residential building #3
PRO
7 $
Royalty free
Plataforma:3dsMax 2020 + fbx
Renderizado:
Corona
Tamaño:
118 MBNEW
Polígonos:99K
Colores:
Longitud:4120 cm
Ancho:1750 cm
Altura:1600 cm
Estilo:Ethnic
Materiales: Stone, Concrete
Forma:
Publicado el 4 noviembre 2025
Soviet 3-storey apartment building with a pitched roof.

Suitable for day and night scenes.
The model combines detail and lightness.
Many small details (antennas, grilles, doors, curtains) are made using pseudo-volume textures.
All textures have the same prefix to avoid mixing with project textures.
All materials in the house are collected in a logical Multi/Sub Mtl.

The file contains a "light interior" object for creating night lighting using CoronaLightMtl. The light is off by default. To turn on the light, enable the MaterialByElement modifier for the "light interior" object. This modifier also allows you to change the ratio of lit and dark windows (ID#1, ID#2 for lit windows, ID#3 for dark windows).
The randomization pattern of light across windows can be changed using the Seed parameter.
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Three-story residential building #3

PRO
7 $
Royalty free
64
64
64
Plataforma:3dsMax 2020 + fbx
Renderizado:
Corona
Tamaño:
118 MBNEW
Polígonos:99K
Colores:
Longitud:4120 cm
Ancho:1750 cm
Altura:1600 cm
Estilo:Ethnic
Materiales: Stone, Concrete
Forma:
Publicado el 4 noviembre 2025
Soviet 3-storey apartment building with a pitched roof.

Suitable for day and night scenes.
The model combines detail and lightness.
Many small details (antennas, grilles, doors, curtains) are made using pseudo-volume textures.
All textures have the same prefix to avoid mixing with project textures.
All materials in the house are collected in a logical Multi/Sub Mtl.

The file contains a "light interior" object for creating night lighting using CoronaLightMtl. The light is off by default. To turn on the light, enable the MaterialByElement modifier for the "light interior" object. This modifier also allows you to change the ratio of lit and dark windows (ID#1, ID#2 for lit windows, ID#3 for dark windows).
The randomization pattern of light across windows can be changed using the Seed parameter.