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TV stand Storm-Podium, Koza-Home
PRO
7 $
Royalty free
Plataforma:3dsMax 2018 + obj
Renderizado:
V-Ray
Corona
Tamaño:
18 MBNEW
Polígonos:12K
Colores:
Estilo:Modern
Materiales: Wood, Stone
Forma:
Publicado el 9 julio 2025
TV stand Storm-Podium, Koza-Home
https://koza-home.ru/catalogue/komodyi-i-tumbyi/tumbyi/tv-tumba-storm-podium 
Color and size can be changed upon agreement with the manufacturer.
The color of the model can be set in the Color Map
Materials CoronaPhysicalMTL, CoronaLegacyMTL=CoronaMTL, Vray
Corona version 11
In CoronaRender versions 6 and below
CoronaLegacyMtl requires Corona Renderer version 1.5 or higher, as the maps are designed to use PBR (roughness-metallic)
Vray version 5
Vray materials are obtained using Vray-converter
Those who work in V-Ray version lower than 3.1, be careful, in the materials in the BRDF section there is Microfaset GTR (GGX), if your version is older than 3.1, then the BRDF field will be empty. Select Blinn, Phong or Ward - what is preferable for you.
All maps are designed for the PBR roughness-metallic workspace.
Textures and materials have logical names
Texturing UnwrapUVW
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TV stand Storm-Podium, Koza-Home

PRO
7 $
Royalty free
51
51
51
Plataforma:3dsMax 2018 + obj
Renderizado:
V-Ray
Corona
Tamaño:
18 MBNEW
Polígonos:12K
Colores:
Estilo:Modern
Materiales: Wood, Stone
Forma:
Publicado el 9 julio 2025
TV stand Storm-Podium, Koza-Home
https://koza-home.ru/catalogue/komodyi-i-tumbyi/tumbyi/tv-tumba-storm-podium 
Color and size can be changed upon agreement with the manufacturer.
The color of the model can be set in the Color Map
Materials CoronaPhysicalMTL, CoronaLegacyMTL=CoronaMTL, Vray
Corona version 11
In CoronaRender versions 6 and below
CoronaLegacyMtl requires Corona Renderer version 1.5 or higher, as the maps are designed to use PBR (roughness-metallic)
Vray version 5
Vray materials are obtained using Vray-converter
Those who work in V-Ray version lower than 3.1, be careful, in the materials in the BRDF section there is Microfaset GTR (GGX), if your version is older than 3.1, then the BRDF field will be empty. Select Blinn, Phong or Ward - what is preferable for you.
All maps are designed for the PBR roughness-metallic workspace.
Textures and materials have logical names
Texturing UnwrapUVW