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Wall lamp Dormus
PRO
7 $
Royalty free
| Plataforma: | 3dsMax 2013 + obj |
| Renderizado: | |
| Tamaño: | 5 MBNEW |
| Colores: | |
| Estilo: | Modern |
| Materiales: | Metal, Glass |
| Forma: |
Publicado el 16 noviembre 2025
Name: Wall lamp Dormus
Version: 2013
Preview: No
Units: Centimeters
Polys: 18,784
Verts: 19,078
Dimension: ↔ 27.9 cm, ↗ 10.8 cm, ↑ 31.75 cm
XForm: Yes
Texture: Yes
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ
Scene units are in "cm." If you use "mm," you'll need to adjust the Max. Level (Corona) and Amount (V-ray) values to increase or decrease the surface height. For "Displacement" to work correctly, your scene must be in centimeters and scaled correctly.
All objects in the scene have a single Multi/Sub-Object material applied to them.
https: https://www.studioluddite.com/home/p/dormus
Version: 2013
Preview: No
Units: Centimeters
Polys: 18,784
Verts: 19,078
Dimension: ↔ 27.9 cm, ↗ 10.8 cm, ↑ 31.75 cm
XForm: Yes
Texture: Yes
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ
Scene units are in "cm." If you use "mm," you'll need to adjust the Max. Level (Corona) and Amount (V-ray) values to increase or decrease the surface height. For "Displacement" to work correctly, your scene must be in centimeters and scaled correctly.
All objects in the scene have a single Multi/Sub-Object material applied to them.
https: https://www.studioluddite.com/home/p/dormus
0 comentarios
Wall lamp Dormus
PRO
7 $
Royalty free
20
| Plataforma: | 3dsMax 2013 + obj |
| Renderizado: | |
| Tamaño: | 5 MBNEW |
| Colores: | |
| Estilo: | Modern |
| Materiales: | Metal, Glass |
| Forma: |
Publicado el 16 noviembre 2025
Name: Wall lamp Dormus
Version: 2013
Preview: No
Units: Centimeters
Polys: 18,784
Verts: 19,078
Dimension: ↔ 27.9 cm, ↗ 10.8 cm, ↑ 31.75 cm
XForm: Yes
Texture: Yes
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ
Scene units are in "cm." If you use "mm," you'll need to adjust the Max. Level (Corona) and Amount (V-ray) values to increase or decrease the surface height. For "Displacement" to work correctly, your scene must be in centimeters and scaled correctly.
All objects in the scene have a single Multi/Sub-Object material applied to them.
https: https://www.studioluddite.com/home/p/dormus
Version: 2013
Preview: No
Units: Centimeters
Polys: 18,784
Verts: 19,078
Dimension: ↔ 27.9 cm, ↗ 10.8 cm, ↑ 31.75 cm
XForm: Yes
Texture: Yes
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ
Scene units are in "cm." If you use "mm," you'll need to adjust the Max. Level (Corona) and Amount (V-ray) values to increase or decrease the surface height. For "Displacement" to work correctly, your scene must be in centimeters and scaled correctly.
All objects in the scene have a single Multi/Sub-Object material applied to them.
https: https://www.studioluddite.com/home/p/dormus
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