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Wall lamp IWP
PRO
7 $
Royalty free
| Plataforma: | 3dsMax 2013 + obj |
| Renderizado: | |
| Tamaño: | 1 MBNEW |
| Colores: | |
| Estilo: | Modern |
| Materiales: | Glass, Stone |
| Forma: |
Publicado el 28 noviembre 2025
Name: Wall lamp IWP
Version: 2013
Preview: No
Units: Centimeters
Polys: 8,760
Verts: 9,264
↔ 12 cm, ↑ 35 cm
↔ 12 cm, ↑ 44 cm
↔ 12 cm, ↑ 60 cm
XForm: Yes
Texture: Yes
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ
Scene units are in "cm." If you use "mm," you'll need to adjust the Max. Level (Corona) and Amount (V-ray) values to increase or decrease the surface height. For "Displacement" to work correctly, your scene must be in centimeters and scaled correctly.
All objects in the scene have a single Multi/Sub-Object material applied to them.
https: https://aliexpress.ru/item/1005008926511810.html?sku_id=12000047231971903
Version: 2013
Preview: No
Units: Centimeters
Polys: 8,760
Verts: 9,264
↔ 12 cm, ↑ 35 cm
↔ 12 cm, ↑ 44 cm
↔ 12 cm, ↑ 60 cm
XForm: Yes
Texture: Yes
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ
Scene units are in "cm." If you use "mm," you'll need to adjust the Max. Level (Corona) and Amount (V-ray) values to increase or decrease the surface height. For "Displacement" to work correctly, your scene must be in centimeters and scaled correctly.
All objects in the scene have a single Multi/Sub-Object material applied to them.
https: https://aliexpress.ru/item/1005008926511810.html?sku_id=12000047231971903
0 comentarios
Wall lamp IWP
PRO
7 $
Royalty free
22
| Plataforma: | 3dsMax 2013 + obj |
| Renderizado: | |
| Tamaño: | 1 MBNEW |
| Colores: | |
| Estilo: | Modern |
| Materiales: | Glass, Stone |
| Forma: |
Publicado el 28 noviembre 2025
Name: Wall lamp IWP
Version: 2013
Preview: No
Units: Centimeters
Polys: 8,760
Verts: 9,264
↔ 12 cm, ↑ 35 cm
↔ 12 cm, ↑ 44 cm
↔ 12 cm, ↑ 60 cm
XForm: Yes
Texture: Yes
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ
Scene units are in "cm." If you use "mm," you'll need to adjust the Max. Level (Corona) and Amount (V-ray) values to increase or decrease the surface height. For "Displacement" to work correctly, your scene must be in centimeters and scaled correctly.
All objects in the scene have a single Multi/Sub-Object material applied to them.
https: https://aliexpress.ru/item/1005008926511810.html?sku_id=12000047231971903
Version: 2013
Preview: No
Units: Centimeters
Polys: 8,760
Verts: 9,264
↔ 12 cm, ↑ 35 cm
↔ 12 cm, ↑ 44 cm
↔ 12 cm, ↑ 60 cm
XForm: Yes
Texture: Yes
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ
Scene units are in "cm." If you use "mm," you'll need to adjust the Max. Level (Corona) and Amount (V-ray) values to increase or decrease the surface height. For "Displacement" to work correctly, your scene must be in centimeters and scaled correctly.
All objects in the scene have a single Multi/Sub-Object material applied to them.
https: https://aliexpress.ru/item/1005008926511810.html?sku_id=12000047231971903
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