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Wall lamp Wald
PRO
7 $
Royalty free
| Plataforma: | 3dsMax 2013 + obj |
| Renderizado: | |
| Tamaño: | 1 MBNEW |
| Colores: | |
| Estilo: | Modern |
| Materiales: | Metal |
| Forma: |
Publicado el 4 noviembre 2025
Name: Wall lamp Wald
Version: 2013
Preview: No
Units: Centimeters
Polys: 17,286
Verts: 18,720
↔ 18 cm, ↗ 4 cm, ↑ 18 cm
↔ 13 cm, ↗ 3 cm, ↑ 13 cm
↔ 10 cm, ↗ 2.2 cm, ↑ 10 cm
XForm: Yes
Texture: No
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ
Scene units are in "cm." If you use "mm," you'll need to adjust the Max. Level (Corona) and Amount (V-ray) values to increase or decrease the surface height. For "Displacement" to work correctly, your scene must be in centimeters and scaled correctly.
All objects in the scene have a single Multi/Sub-Object material applied to them.
https: https://maytoni.ru/catalog/street/arkhitekturnaya-podsvetka/o420wl-l12gf/
Version: 2013
Preview: No
Units: Centimeters
Polys: 17,286
Verts: 18,720
↔ 18 cm, ↗ 4 cm, ↑ 18 cm
↔ 13 cm, ↗ 3 cm, ↑ 13 cm
↔ 10 cm, ↗ 2.2 cm, ↑ 10 cm
XForm: Yes
Texture: No
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ
Scene units are in "cm." If you use "mm," you'll need to adjust the Max. Level (Corona) and Amount (V-ray) values to increase or decrease the surface height. For "Displacement" to work correctly, your scene must be in centimeters and scaled correctly.
All objects in the scene have a single Multi/Sub-Object material applied to them.
https: https://maytoni.ru/catalog/street/arkhitekturnaya-podsvetka/o420wl-l12gf/
0 comentarios
Wall lamp Wald
PRO
7 $
Royalty free
3
| Plataforma: | 3dsMax 2013 + obj |
| Renderizado: | |
| Tamaño: | 1 MBNEW |
| Colores: | |
| Estilo: | Modern |
| Materiales: | Metal |
| Forma: |
Publicado el 4 noviembre 2025
Name: Wall lamp Wald
Version: 2013
Preview: No
Units: Centimeters
Polys: 17,286
Verts: 18,720
↔ 18 cm, ↗ 4 cm, ↑ 18 cm
↔ 13 cm, ↗ 3 cm, ↑ 13 cm
↔ 10 cm, ↗ 2.2 cm, ↑ 10 cm
XForm: Yes
Texture: No
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ
Scene units are in "cm." If you use "mm," you'll need to adjust the Max. Level (Corona) and Amount (V-ray) values to increase or decrease the surface height. For "Displacement" to work correctly, your scene must be in centimeters and scaled correctly.
All objects in the scene have a single Multi/Sub-Object material applied to them.
https: https://maytoni.ru/catalog/street/arkhitekturnaya-podsvetka/o420wl-l12gf/
Version: 2013
Preview: No
Units: Centimeters
Polys: 17,286
Verts: 18,720
↔ 18 cm, ↗ 4 cm, ↑ 18 cm
↔ 13 cm, ↗ 3 cm, ↑ 13 cm
↔ 10 cm, ↗ 2.2 cm, ↑ 10 cm
XForm: Yes
Texture: No
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ
Scene units are in "cm." If you use "mm," you'll need to adjust the Max. Level (Corona) and Amount (V-ray) values to increase or decrease the surface height. For "Displacement" to work correctly, your scene must be in centimeters and scaled correctly.
All objects in the scene have a single Multi/Sub-Object material applied to them.
https: https://maytoni.ru/catalog/street/arkhitekturnaya-podsvetka/o420wl-l12gf/
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