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White Beads Pendant Lamp
PRO
7 $
Royalty free
| Plataforma: | 3dsMax 2013 + obj |
| Renderizado: | |
| Tamaño: | 1 MBNEW |
| Colores: | |
| Estilo: | Modern |
| Materiales: | Metal, Glass |
| Forma: |
Publicado el 25 abril 2026
Name: White Beads Pendant Lamp
Version: 2013
Preview: No
Units: Centimeters
XForm: Yes
Texture: No
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ
The unit of measurement is in "cm". If you have "mm", when increasing or decreasing the height of the surface, you will need to adjust the Max. level (Corona) and Amount (V-ray) values. For "Displacement" to work correctly, your scene must be in centimeters and at the correct scale.
All objects in the scene are assigned one Multi/Sub-Object material.
https: https://imperiumloft.ru/dizajn-loft/podvesnoj-svetilnik-white-beads-pendant.html
Version: 2013
Preview: No
Units: Centimeters
XForm: Yes
Texture: No
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ
The unit of measurement is in "cm". If you have "mm", when increasing or decreasing the height of the surface, you will need to adjust the Max. level (Corona) and Amount (V-ray) values. For "Displacement" to work correctly, your scene must be in centimeters and at the correct scale.
All objects in the scene are assigned one Multi/Sub-Object material.
https: https://imperiumloft.ru/dizajn-loft/podvesnoj-svetilnik-white-beads-pendant.html
0 comentarios
White Beads Pendant Lamp
PRO
7 $
Royalty free
27
| Plataforma: | 3dsMax 2013 + obj |
| Renderizado: | |
| Tamaño: | 1 MBNEW |
| Colores: | |
| Estilo: | Modern |
| Materiales: | Metal, Glass |
| Forma: |
Publicado el 25 abril 2026
Name: White Beads Pendant Lamp
Version: 2013
Preview: No
Units: Centimeters
XForm: Yes
Texture: No
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ
The unit of measurement is in "cm". If you have "mm", when increasing or decreasing the height of the surface, you will need to adjust the Max. level (Corona) and Amount (V-ray) values. For "Displacement" to work correctly, your scene must be in centimeters and at the correct scale.
All objects in the scene are assigned one Multi/Sub-Object material.
https: https://imperiumloft.ru/dizajn-loft/podvesnoj-svetilnik-white-beads-pendant.html
Version: 2013
Preview: No
Units: Centimeters
XForm: Yes
Texture: No
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ
The unit of measurement is in "cm". If you have "mm", when increasing or decreasing the height of the surface, you will need to adjust the Max. level (Corona) and Amount (V-ray) values. For "Displacement" to work correctly, your scene must be in centimeters and at the correct scale.
All objects in the scene are assigned one Multi/Sub-Object material.
https: https://imperiumloft.ru/dizajn-loft/podvesnoj-svetilnik-white-beads-pendant.html
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