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WHITE STOOL UPHOLSTERED 135 by Billiani
PRO
7 $
Royalty free
| Plataforma: | 3dsMax 2018 + fbx |
| Renderizado: | |
| Tamaño: | 81 MBNEW |
| Polígonos: | 15K |
| Colores: | |
| Longitud: | 42 cm |
| Ancho: | 36 cm |
| Altura: | 77 cm |
| Estilo: | Modern |
| Materiales: | Wood, Fabric |
| Forma: |
Publicado el 29 marzo 2024
Name: WHITE STOOL 135
Brand: Billiani
Designer: Harri Koskinen
Dimensions: 42x36x77
Frame material:
Natural ash;
Ash oil white, menthol, yellow.
Fabric color/item:
yellow CREDO 83
menthol CREDO 86
brown CREDO 94
gray-white CREDO 34
Product website: https://www.billiani.it/en/collection/white/
For additional smoothing of the model, I recommend using the MeshSmooth modifier
Brand: Billiani
Designer: Harri Koskinen
Dimensions: 42x36x77
Frame material:
Natural ash;
Ash oil white, menthol, yellow.
Fabric color/item:
yellow CREDO 83
menthol CREDO 86
brown CREDO 94
gray-white CREDO 34
Product website: https://www.billiani.it/en/collection/white/
For additional smoothing of the model, I recommend using the MeshSmooth modifier
0 comentarios
WHITE STOOL UPHOLSTERED 135 by Billiani
PRO
7 $
Royalty free
9
| Plataforma: | 3dsMax 2018 + fbx |
| Renderizado: | |
| Tamaño: | 81 MBNEW |
| Polígonos: | 15K |
| Colores: | |
| Longitud: | 42 cm |
| Ancho: | 36 cm |
| Altura: | 77 cm |
| Estilo: | Modern |
| Materiales: | Wood, Fabric |
| Forma: |
Publicado el 29 marzo 2024
Name: WHITE STOOL 135
Brand: Billiani
Designer: Harri Koskinen
Dimensions: 42x36x77
Frame material:
Natural ash;
Ash oil white, menthol, yellow.
Fabric color/item:
yellow CREDO 83
menthol CREDO 86
brown CREDO 94
gray-white CREDO 34
Product website: https://www.billiani.it/en/collection/white/
For additional smoothing of the model, I recommend using the MeshSmooth modifier
Brand: Billiani
Designer: Harri Koskinen
Dimensions: 42x36x77
Frame material:
Natural ash;
Ash oil white, menthol, yellow.
Fabric color/item:
yellow CREDO 83
menthol CREDO 86
brown CREDO 94
gray-white CREDO 34
Product website: https://www.billiani.it/en/collection/white/
For additional smoothing of the model, I recommend using the MeshSmooth modifier
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