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Zebra Animal Print Indoor Rug
PRO
7 $
Royalty free
Plataforma:3dsMax 2016 + obj
Renderizado:
V-Ray
Tamaño:
7 MBNEW
Polígonos:8.5K
Longitud:216 cm
Ancho:170 cm
Estilo:Ethnic
Forma:
Publicado el 9 febrero 2026
3ds Max 2016. V-Ray 5. File formats: obj, fbx, without fur. Zebra Animal Print Indoor Rug. The scene contains two objects: a rug and splines (hair_spline). If the fur is not to scale, then in the hair and fur settings, open the tools scroll bar and activate the "Recomb From Splines" label. Then, specify the hair_spline, and the fur will be scaled to the correct size. If the size is correct, you can delete the hair_spline. Before rendering, go to the "Rendering - Effects" tab, click "Hair and Fur", and select the mr prim mode below. If you have any problems rendering the fur, write to me. I will try to help you. Size: 216x170 cm. In the rug settings, the amount of fur is set to 500000. This is for close angles and can be increased further. For medium and long angles, it is better to decrease it for rendering speed. You can also convert to geometry and make a proxy. System units mm.
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Zebra Animal Print Indoor Rug

PRO
7 $
Royalty free
55
55
55
Plataforma:3dsMax 2016 + obj
Renderizado:
V-Ray
Tamaño:
7 MBNEW
Polígonos:8.5K
Longitud:216 cm
Ancho:170 cm
Estilo:Ethnic
Forma:
Publicado el 9 febrero 2026
3ds Max 2016. V-Ray 5. File formats: obj, fbx, without fur. Zebra Animal Print Indoor Rug. The scene contains two objects: a rug and splines (hair_spline). If the fur is not to scale, then in the hair and fur settings, open the tools scroll bar and activate the "Recomb From Splines" label. Then, specify the hair_spline, and the fur will be scaled to the correct size. If the size is correct, you can delete the hair_spline. Before rendering, go to the "Rendering - Effects" tab, click "Hair and Fur", and select the mr prim mode below. If you have any problems rendering the fur, write to me. I will try to help you. Size: 216x170 cm. In the rug settings, the amount of fur is set to 500000. This is for close angles and can be increased further. For medium and long angles, it is better to decrease it for rendering speed. You can also convert to geometry and make a proxy. System units mm.