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Mirror "Cactus", LaRedoute
PRO
7 $
Royalty free
Plataforma:3dsMax 2018 + obj
Renderizado:
V-Ray
Corona
Tamaño:
9 MBNEW
Polígonos:2.6K
Colores:
Longitud:66 cm
Ancho:20 cm
Altura:209 cm
Estilo:Modern
Materiales: Metal
Forma:
Publicado el 20 febrero 2025
Mirror "Cactus", LaRedoute
https://www.laredoute.ru/ppdp/prod-350862311.aspx#shoppingtool=treestructureguidednavigation 
The Weighted Normals modifier has been applied to the model.
Materials CoronaPhysicalMTL, CoronaLegacyMTL=CoronaMTL, Vray
Corona version 11
In CoronaRender versions 6 and below
CoronaLegacyMtl requires Corona Renderer version 1.5 or higher, as the maps are designed to use PBR (roughness-metallic)
Vray version 5
Vray materials are obtained using Vray-converter
Those who work in V-Ray version lower than 3.1, be careful, in the materials in the BRDF section there is Microfaset GTR (GGX), if your version is older than 3.1, then the BRDF field will be empty. Select Blinn, Phong or Ward - what is preferable for you.
All maps are designed for the PBR roughness-metallic workspace.
Textures and materials have logical names
Texturing UnwrapUVW
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Mirror "Cactus", LaRedoute

PRO
7 $
Royalty free
18
18
18
Plataforma:3dsMax 2018 + obj
Renderizado:
V-Ray
Corona
Tamaño:
9 MBNEW
Polígonos:2.6K
Colores:
Longitud:66 cm
Ancho:20 cm
Altura:209 cm
Estilo:Modern
Materiales: Metal
Forma:
Publicado el 20 febrero 2025
Mirror "Cactus", LaRedoute
https://www.laredoute.ru/ppdp/prod-350862311.aspx#shoppingtool=treestructureguidednavigation 
The Weighted Normals modifier has been applied to the model.
Materials CoronaPhysicalMTL, CoronaLegacyMTL=CoronaMTL, Vray
Corona version 11
In CoronaRender versions 6 and below
CoronaLegacyMtl requires Corona Renderer version 1.5 or higher, as the maps are designed to use PBR (roughness-metallic)
Vray version 5
Vray materials are obtained using Vray-converter
Those who work in V-Ray version lower than 3.1, be careful, in the materials in the BRDF section there is Microfaset GTR (GGX), if your version is older than 3.1, then the BRDF field will be empty. Select Blinn, Phong or Ward - what is preferable for you.
All maps are designed for the PBR roughness-metallic workspace.
Textures and materials have logical names
Texturing UnwrapUVW