0 Recomendar
GeoBake
PRO
7 $
Royalty free
Plataforma:Script
Renderizado:
Standard
Tamaño:
0 MB
Estilo:Modern
Publicado el 19 septiembre 2026
3ddd is not responsible for this extension. All risks associated with the use of this extension are assumed by the users.

Video about the script: https://youtube.com/shorts/H5hSyFton4k?feature=share 
https://vk.ru/clip-226908262_456239103 

Script for baking maps from a high-poly model to a low-poly model.

Related script for transferring texture from one model to another TexBake:
https://3dsky.org/3dmodels/show/texbake 

Other scripts: https://3dsky.org/collection/shared/5514167 

Installation:
Drag the script into the open 3ds Max window.
Then: Customize - Customize User Interface - Toolbars, category sofiakholina.
Drag GeoBake onto any panel.

If the script works incorrectly or you encounter an error — please report it.

How to use:
Before launching, both models must be in the scene and aligned in space:
the high-poly model with detail and the low-poly model with a clean UV layout. The scene must be saved - maps are placed next to the .max file in the GeoBake folder.

Pick High Poly - from which model to take detail
Pick Low Poly - to which model to bake
Cage push - cage thickness, automatically set when selecting models, the Auto button returns the calculated value
OpenGL or DirectX, direction of the green channel
Bake with High Poly normal - mix the normal map from the Bump slot
of the high-poly model, so that fine relief lies on top of the large shape
UV channel - leave 1 if the UV layout is in the first channel; the script will indicate which channels have UV
Padding px - how much color stretches beyond the islands
AO distance - radius for searching occluding surfaces, automatically set (15% of the diagonal of the high-poly)
Rays - number of rays per vertex for AO and Thickness
Map size - resolution of maps
Format - png 16 bit, tif 16 bit, tga 8 bit
Bake - bake, transfer texture

Clear only resets selected objects, settings remain.

Files are saved in the GeoBake folder next to the .max file, with suffixes
"_normal", "_displacement", "_ao", "_curvature", "_thickness", "_id". Nothing is overwritten - repeated runs give _1, _2, and so on.

Designed for 3ds Max 2010 and newer.
0 comentarios

GeoBake

PRO
7 $
Royalty free
97
97
97
Plataforma:Script
Renderizado:
Standard
Tamaño:
0 MB
Estilo:Modern
Publicado el 19 septiembre 2026
3ddd is not responsible for this extension. All risks associated with the use of this extension are assumed by the users.

Video about the script: https://youtube.com/shorts/H5hSyFton4k?feature=share 
https://vk.ru/clip-226908262_456239103 

Script for baking maps from a high-poly model to a low-poly model.

Related script for transferring texture from one model to another TexBake:
https://3dsky.org/3dmodels/show/texbake 

Other scripts: https://3dsky.org/collection/shared/5514167 

Installation:
Drag the script into the open 3ds Max window.
Then: Customize - Customize User Interface - Toolbars, category sofiakholina.
Drag GeoBake onto any panel.

If the script works incorrectly or you encounter an error — please report it.

How to use:
Before launching, both models must be in the scene and aligned in space:
the high-poly model with detail and the low-poly model with a clean UV layout. The scene must be saved - maps are placed next to the .max file in the GeoBake folder.

Pick High Poly - from which model to take detail
Pick Low Poly - to which model to bake
Cage push - cage thickness, automatically set when selecting models, the Auto button returns the calculated value
OpenGL or DirectX, direction of the green channel
Bake with High Poly normal - mix the normal map from the Bump slot
of the high-poly model, so that fine relief lies on top of the large shape
UV channel - leave 1 if the UV layout is in the first channel; the script will indicate which channels have UV
Padding px - how much color stretches beyond the islands
AO distance - radius for searching occluding surfaces, automatically set (15% of the diagonal of the high-poly)
Rays - number of rays per vertex for AO and Thickness
Map size - resolution of maps
Format - png 16 bit, tif 16 bit, tga 8 bit
Bake - bake, transfer texture

Clear only resets selected objects, settings remain.

Files are saved in the GeoBake folder next to the .max file, with suffixes
"_normal", "_displacement", "_ao", "_curvature", "_thickness", "_id". Nothing is overwritten - repeated runs give _1, _2, and so on.

Designed for 3ds Max 2010 and newer.
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