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Light control
PRO
7 $
Royalty free
| Plataforma: | Script |
| Renderizado: | Standard |
| Tamaño: | 1 MB |
| Estilo: | Modern |
Publicado el 28 septiembre 2026
3ddd is not responsible for this extension. All risks associated with the use of this extension are borne by the users.
Standalone script for 3ds Max + Corona Renderer that saves and automatically applies individual lighting settings for each camera in the scene.
Video about the script's operation:
https://youtu.be/4PJVLOa-vBA
EV_Light_control is needed to avoid switching the lighting manually before each render. For each camera, you can save your own environment, refraction, and sun settings, and then automatically apply them when switching cameras or before starting the render.
• Stores a separate lighting preset for each camera.
• Speeds up the preparation of a series of angles.
• Allows working with multiple Corona Sun.
• Works with standard Render, Batch Render, and third-party plugins for camera management.
If any errors are detected while using the script, please let me know.
INSTALLATION
1. Launch 3ds Max.
2. Drag the file: EV_Light_control_v2.1.mzp directly into the 3ds Max window.
3. In the installation window that appears, click: Install
4. After the installation is complete, EV_Light_control will be installed in the user folders of 3ds Max.
5. To launch the script, open:
Customize > Customize User Interface
6. Go to the Toolbars section.
7. In the Category list, select:
EV Tools
8. Find the command:
EV_Light_control
9. Drag EV_Light_control with the mouse to the desired Toolbar panel.
10. After that, the script can be launched by simply clicking the button with the EV_Light_control icon.
3DSKY is not responsible for this extension. By using it, users acknowledge and accept all associated risks
Standalone script for 3ds Max + Corona Renderer that saves and automatically applies individual lighting settings for each camera in the scene.
Video about the script's operation:
https://youtu.be/4PJVLOa-vBA
EV_Light_control is needed to avoid switching the lighting manually before each render. For each camera, you can save your own environment, refraction, and sun settings, and then automatically apply them when switching cameras or before starting the render.
• Stores a separate lighting preset for each camera.
• Speeds up the preparation of a series of angles.
• Allows working with multiple Corona Sun.
• Works with standard Render, Batch Render, and third-party plugins for camera management.
If any errors are detected while using the script, please let me know.
INSTALLATION
1. Launch 3ds Max.
2. Drag the file: EV_Light_control_v2.1.mzp directly into the 3ds Max window.
3. In the installation window that appears, click: Install
4. After the installation is complete, EV_Light_control will be installed in the user folders of 3ds Max.
5. To launch the script, open:
Customize > Customize User Interface
6. Go to the Toolbars section.
7. In the Category list, select:
EV Tools
8. Find the command:
EV_Light_control
9. Drag EV_Light_control with the mouse to the desired Toolbar panel.
10. After that, the script can be launched by simply clicking the button with the EV_Light_control icon.
3DSKY is not responsible for this extension. By using it, users acknowledge and accept all associated risks
0 comentarios
Light control
PRO
7 $
Royalty free
13
| Plataforma: | Script |
| Renderizado: | Standard |
| Tamaño: | 1 MB |
| Estilo: | Modern |
Publicado el 28 septiembre 2026
3ddd is not responsible for this extension. All risks associated with the use of this extension are borne by the users.
Standalone script for 3ds Max + Corona Renderer that saves and automatically applies individual lighting settings for each camera in the scene.
Video about the script's operation:
https://youtu.be/4PJVLOa-vBA
EV_Light_control is needed to avoid switching the lighting manually before each render. For each camera, you can save your own environment, refraction, and sun settings, and then automatically apply them when switching cameras or before starting the render.
• Stores a separate lighting preset for each camera.
• Speeds up the preparation of a series of angles.
• Allows working with multiple Corona Sun.
• Works with standard Render, Batch Render, and third-party plugins for camera management.
If any errors are detected while using the script, please let me know.
INSTALLATION
1. Launch 3ds Max.
2. Drag the file: EV_Light_control_v2.1.mzp directly into the 3ds Max window.
3. In the installation window that appears, click: Install
4. After the installation is complete, EV_Light_control will be installed in the user folders of 3ds Max.
5. To launch the script, open:
Customize > Customize User Interface
6. Go to the Toolbars section.
7. In the Category list, select:
EV Tools
8. Find the command:
EV_Light_control
9. Drag EV_Light_control with the mouse to the desired Toolbar panel.
10. After that, the script can be launched by simply clicking the button with the EV_Light_control icon.
3DSKY is not responsible for this extension. By using it, users acknowledge and accept all associated risks
Standalone script for 3ds Max + Corona Renderer that saves and automatically applies individual lighting settings for each camera in the scene.
Video about the script's operation:
https://youtu.be/4PJVLOa-vBA
EV_Light_control is needed to avoid switching the lighting manually before each render. For each camera, you can save your own environment, refraction, and sun settings, and then automatically apply them when switching cameras or before starting the render.
• Stores a separate lighting preset for each camera.
• Speeds up the preparation of a series of angles.
• Allows working with multiple Corona Sun.
• Works with standard Render, Batch Render, and third-party plugins for camera management.
If any errors are detected while using the script, please let me know.
INSTALLATION
1. Launch 3ds Max.
2. Drag the file: EV_Light_control_v2.1.mzp directly into the 3ds Max window.
3. In the installation window that appears, click: Install
4. After the installation is complete, EV_Light_control will be installed in the user folders of 3ds Max.
5. To launch the script, open:
Customize > Customize User Interface
6. Go to the Toolbars section.
7. In the Category list, select:
EV Tools
8. Find the command:
EV_Light_control
9. Drag EV_Light_control with the mouse to the desired Toolbar panel.
10. After that, the script can be launched by simply clicking the button with the EV_Light_control icon.
3DSKY is not responsible for this extension. By using it, users acknowledge and accept all associated risks
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